Watch “Senjutsu: Battle for Japan - Solo Kickstarter Preview - Not Bored Gaming,” a board game review for Senjutsu: Battle For Japan on BoardGameVideo.
Description provided by Not Bored Gaming on YouTube:
Join me as a I take an in depth look at the solo experience in the amazing Senjutsu: Battle for Japan from Stone Sword Games.
This fantastic arena combat battler is based in feudal Japan as you become a Samurai, fighting other Samurai's for honour and Glory.
Playing in about 15-20 minutes per game, it's a beautiful experience as you maximise your strategy, using either the pre-constructed decks or constructing your own, aiming to beat your opponent or opponents:
Kickstarter: https://www.kickstarter.com/projects/stoneswordgames/senjutsu-battle-for-japan?ref=discovery
Stowii: www.stowii.com
Intro - 00:00
Solo Gameplay - 05:40
Final Thoughts - 43:06
Mainly reviews. Senjutsu: Battle For Japan is covered on BoardGameVideo.com by 18 reviews, 7 how-to-play guides, 8 recorded sessions, 7 unboxings, and 1 other video.
1 - 4 players
15 - 20 min
Medium weight: Teach it in one sitting
About Senjutsu: Battle For Japan, from BoardGameGeek:
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations.
Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai's Ability Deck easy.
The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available,
Gameplay Summary:
Position your Samurai on the Battlefield.
Draw a hand of Ability Cards from your 40 Card Ability Deck.
Choose an Ability Card to use and place it facedown with the opponent's card.
Reveal the cards simultaneously and check the initiatives.
Resolve the card and its effects.
Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.