Watch “Mythic Mischief Vol. II - Kickstarter Critique Review,” a board game review for Mythic Mischief Vol. II from Bower's Game Corner on BoardGameVideo.
Description provided by Bower's Game Corner on YouTube:
Interested in having your next Kickstarter project featured? Check out my Fiverr - https://www.fiverr.com/share/LBGxap
Check out the Kickstarter: https://www.kickstarter.com/projects/ivstudios/mythic-mischief-vol-ii?ref=discovery
3 Spectacular Reads For Any Kickstarter Creator:
1- https://www.kickstarter.com/blog/how-to-get-featured-on-kickstarter
2- https://help.kickstarter.com/hc/en-us/articles/115005135214-How-does-my-project-become-a-Project-We-Love-or-get-featured-on-the-homepage-
3- https://thegogofactor.com/hacking-the-kickstarter-ranking-algorithm/
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For More Info: https://boardgamegeek.com/boardgame/400617/mythic-mischief-vol-ii
From The Publisher: In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself.
The Gargoyles, Gnomes, Werewolves, and Fairies each have their own unique set of abilities to move around the board, move the other factions into the path of the Groundskeeper, and even alter the course of the Groundskeeper by moving hedge walls.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the hedge maze.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes returning all of the Tomes after lunch!
Mainly reviews. Mythic Mischief Vol. II is covered on BoardGameVideo.com by 15 reviews, 4 how-to-play guides, 5 recorded sessions, 5 unboxings, and 2 other videos.
1 - 4 players
45 - 90 min
Medium weight: Teach it in one sitting
About Mythic Mischief Vol. II, from BoardGameGeek:
In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself.
The Gargoyles, Gnomes, Werewolves, and Fairies each have their own unique set of abilities to move around the board, move the other factions into the path of the Groundskeeper, and even alter the course of the Groundskeeper by moving hedge walls.
Players are able to upgrade their Faction's abilities throughout the game by collecting powerful Tomes from around the hedge maze.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes returning all of the Tomes after lunch!
-description from the publisher