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Oct 5, 2023·Unboxing·10:23·2·Watch on YouTube

Moscow Campaign - Unboxing - SPI 1972

Aaron Plays

Aaron Plays

Watch “Moscow Campaign - Unboxing - SPI 1972,” a board game unboxing for The Moscow Campaign: Strike and Counterstrike Russia, 1941 on BoardGameVideo.

Description provided by Aaron Plays on YouTube:

The Moscow Campaign (1972) Returning to My First Wargame After 49 Years Every wargamer has a game that started it all. For me, that game was The Moscow Campaign: Strike and Counterstrike, Russia 1941. Although the game was originally published by SPI in 1972, I first played it in 1977, and that single game introduced me to the wonderful world of historical board wargaming. Nearly half a century later, I've managed to track down another copy, and it's time to revisit the game that started a lifelong passion. In this video, I unbox the game, take a close look at its components and explain why this seemingly simple design had such a profound impact on me as a young wargamer. Sometimes it isn't the biggest or most complex game that leaves the greatest impression. Sometimes it's simply the one that opens the door. In this video 🎯 A look at the original 1972 SPI edition of The Moscow Campaign. 🎯 A tour through the map, counters and game components. 🎯 Memories of discovering the game in 1977 and how it introduced me to the hobby. 🎯 Why this classic still holds a special place on my gaming shelf nearly fifty years later. This isn't a review or a retrospective in the traditional sense. It's a personal journey back to where my hobby began. Over the next few videos, I'll be setting up and playing the game once again to discover whether it still captures the excitement and imagination that it did all those years ago. Aaron Plays is dedicated to historical wargames, board games and roleplaying games, sharing honest playthroughs, reviews and the stories behind the games we love. Whether you're a lifelong grognard or someone just discovering the hobby, I hope you'll enjoy coming along on this nostalgic journey. I'd love to hear about your first wargame. Was it Squad Leader, PanzerBlitz, The Longest Day, The Russian Campaign, or something completely different? Let me know in the comments. It's always fascinating to hear how other people first discovered this wonderful hobby. If you enjoyed the video, please consider liking, subscribing, and joining me as I return to the game that started it all. #TheMoscowCampaign #SPI #Wargaming #HexAndCounter #HistoricalWargames #BoardWargames #MilitaryHistory #RetroGaming #VintageGames #AaronPlays

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The Moscow Campaign: Strike and Counterstrike Russia, 1941

The Moscow Campaign: Strike and Counterstrike Russia, 1941

1972·Jim Dunnigan

2 players
120 min
Medium weight: Teach it in one sitting

About The Moscow Campaign: Strike and Counterstrike Russia, 1941, from BoardGameGeek:

The Moscow Campaign; Strike and Counterstrike Russia, 1941, is the successor to SPI's earlier treatment of roughly the same events, The Battle of Moscow (originally published in Strategy & Tactics magazine #24). The Moscow Campaign covers the final German drives on the Russian capital and the first Soviet counteroffensive. The scale is 6 miles per hex and three days per turn. Units (blue Germans and brown Soviets) are predominantly divisions. The Soviets have a few corps, and some German mechanized divisions are replaced by kampfgruppen if eliminated in combat. Though they have "historical" designations, the formations are pretty generic. They display combat factors, movement allowances and NATO symbols. Most formidable are the German 6-8 panzer divisions; most common are the lowly Soviet 1-4 infantry. Games can begin as early as September 30, 1941, and end as late as December 31st. A variety of starting points, ending points and German orders of battle produce 24 scenarios, four lasting all 31 turns, the rest - centered on the German offensives in early October and late November and the Soviet riposte at the end of the year - 8 turns each. The four-color map is functional though not an aesthetic gem. It shows cities, rivers, railroads, forests, swamps, lakes, Soviet fortifications and scenario start lines. Players alternate turns, each having a movement phase, combat phase and second movement phase for mechanized units. Zones of control are "semi-active" (requiring extra movement points to enter or leave but not mandating combat between adjacent enemies). The stacking limit is three units of any size per hex. The Combat Results Table has the classic Eliminate, Exchange, Retreat outcomes. Overruns during movement are also possible, though they require 11 to 1 odds. Germans must trace supply lines to railroads that have been converted by Eisenbahn Bautruppen, Soviets to unconverted rail lines that run to the north, south or east of the map. Lack of supply halves movement and combat factors but doesn't, by itself, result in elimination. Weather changes historically. Rain, mud and full winter successively erode movement allowances and combat strengths. There are no air or command rules. Victory points are awarded for destroying enemy units and for geographical objectives (possession of Moscow for either side, proximity to Moscow for the Germans, pushing units west of the start line for the Soviets). When published, this was one of SPI's largest and most sophisticated games. Game Scale: Game Turn: 2 days Hex: 6 miles / 9.6 kilometers Units: Brigade to Corps Game Inventory: One 22 x 34" four-color mapsheet One single-side printed countersheet (400 1/2" counters) One 10-page foldout Moscow Campaign folder One 6-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-4 hours

Designer

Jim Dunnigan

Artist

Redmond Aksel Simonsen

Publisher

SPI (Simulations Publications, Inc.)

Categories

WargameWorld War II

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
The Moscow Campaign: Strike and Counterstrike Russia, 1941

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