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Aug 21, 2026·Playthrough·01:16:35·166·Watch on YouTube

Let's Play! Eagles of Rome I: Caesar | Battle of Zela 47 BC | Solo Gameplay + Mini-Review

Wayne Hansen

Wayne Hansen

Watch “Let's Play! Eagles of Rome I: Caesar | Battle of Zela 47 BC | Solo Gameplay + Mini-Review,” a gameplay video on BoardGameVideo.

Description provided by Wayne Hansen on YouTube:

This is a playthrough and review of the hex and counter, ancients era two-player, but solitaire friendly strategy war board game Eagles of Rome I: Caesar. Designed by Joseph Miranda and published by Decision Games in Strategy & Tactics #354. Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Caesar is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Scenario section for specific battles. Each hex on the map represents 100-200 meters across, depending on the battle. Each game turn represents 15 to 45 minutes, depending on the intensity of the action. Units represent three to five Roman cohorts, their equivalents, or amorphous groupings of irregulars (1,000 to 3,000 men, based on the era and efficiency of the army). Leaders represent single great commanders, war chiefs or the staff of a legion or other higher formation. The following scenarios are printed in the rules, with more scenarios released by the designer on CSW and BGG: 85 BC - Orchomenus: Sulla's Great Eastern Victory 59 BC - Bibracte: Caesar versus the Helvetii 48 BC - Pharsalus: Caesar versus Pompey 47 BC - Zela: Veni, Vidi, Vici 9 AD - Teutoburg: Varus vs Arminius 84 AD - Mons Graupius: Agricola in Caledonia 135 AD - Arrian against the Alani Support me directly! Monthly: https://www.patreon.com/wargaminghansen One-time donation: https://paypal.me/wargaminghansen Shop for Wargames at Amazon (Affiliate Link): https://www.amazon.com/shop/waynehansen?ref_=cm_sw_r_cp_ud_aipsfshop_7QA6E7NSZ70ZNE2E2KTN The game on BGG: https://boardgamegeek.com/boardgame/419750/eagles-of-rome-i-caesar The game on the publisher's website: https://shop.strategyandtacticspress.com/productdetails.asp?ProductCode=ST354 Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com Interested in providing review copies of your game(s)? Contact me at the above email. Can't get enough of me? Check out my socials: https://x.com/wtjbatman https://www.substack.com/@wargaminghansen 0:00 Introduction and setup 1:52 Battle context and rules 4:12 System mechanics explained 10:25 Setup and scenario discussion 12:34 Turn 1 gameplay 21:24 Turn 2 gameplay 28:12 Turn 3 gameplay 47:06 Turn 4 gameplay 1:05:36 Final thoughts and review

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Eagles of Rome I: Caesar

Eagles of Rome I: Caesar

2025·Joseph Miranda

2 players
0 min
Medium weight: Teach it in one sitting

About Eagles of Rome I: Caesar, from BoardGameGeek:

Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Caesar is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Scenario section for specific battles. Each hex on the map represents 100-200 meters across, depending on the battle. Each game turn represents 15 to 45 minutes, depending on the intensity of the action. Units represent three to five Roman cohorts, their equivalents, or amorphous groupings of irregulars (1,000 to 3,000 men, based on the era and efficiency of the army). Leaders represent single great commanders, war chiefs or the staff of a legion or other higher formation.

Designer

Joseph Miranda

Artist

Todd Davis

Publisher

Decision Games (I)

Categories

AncientWargame

Mechanics

Area Majority / InfluenceHex Grid
View on BoardGameGeek ›
Eagles of Rome I: Caesar

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Let's Play! Eagles of Rome I: Caesar | Battle of Zela 47 BC | Solo Gameplay + Mini-Review