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Eagles of Rome I: Caesar

Eagles of Rome I: Caesar

2025·Joseph Miranda

2 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Caesar is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Scenario section for specific battles. Each hex on the map represents 100-200 meters across, depending on the battle. Each game turn represents 15 to 45 minutes, depending on the intensity of the action. Units represent three to five Roman cohorts, their equivalents, or amorphous groupings of irregulars (1,000 to 3,000 men, based on the era and efficiency of the army). Leaders represent single great commanders, war chiefs or the staff of a legion or other higher formation.

Eagles of Rome I: Caesar

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Let's Play! Eagles of Rome I: Caesar | Battle of Zela 47 BC | Solo Gameplay + Mini-ReviewPlaythrough1:16:35

Let's Play! Eagles of Rome I: Caesar | Battle of Zela 47 BC | Solo Gameplay + Mini-Review

Wayne Hansen

Wayne Hansen

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Wayne Hansen
Wayne Hansen
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About Eagles of Rome I: Caesar

From BoardGameGeek:

Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Caesar is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Scenario section for specific battles. Each hex on the map represents 100-200 meters across, depending on the battle. Each game turn represents 15 to 45 minutes, depending on the intensity of the action. Units represent three to five Roman cohorts, their equivalents, or amorphous groupings of irregulars (1,000 to 3,000 men, based on the era and efficiency of the army). Leaders represent single great commanders, war chiefs or the staff of a legion or other higher formation.

Designer

Joseph Miranda

Artist

Todd Davis

Publisher

Decision Games (I)

Categories

AncientWargame

Mechanics

Area Majority / InfluenceHex GridSimulation
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