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Mar 1, 2024·How to play·03:09·0·Watch on YouTube

How to play Sorry (2024 rules)

Triple S Games

Triple S Games

Watch “How to play Sorry (2024 rules),” a how-to-play guide for Sorry! from Triple S Games on BoardGameVideo.

Description provided by Triple S Games on YouTube:

Learn the rules to the board game Sorry quickly and concisely - This video has no distractions, just the rules. Don't own the game? Buy it here: amazon.com - https://amzn.to/48teVJo amazon.ca - https://amzn.to/48qJeQS amazon.co.uk - https://amzn.to/48s7fXP amazon.es - https://amzn.to/3wjaK5l amazon.de - https://amzn.to/3wnUY9j amazon.fr - https://amzn.to/48s7gel amazon.it - https://amzn.to/48m93lb amazon.nl - https://amzn.to/48mkGbK amazon.com.au - https://amzn.to/49KmRXz (As an Amazon Affiliate, I earn from qualifying purchases) RULES: The object of the game is to be the first player to get all 4 your pawns from your start to your home. Lay out the board and each player picks a color and places those pawns on their matching colored start space. Shuffle the cards and place them on the board as a draw deck. The youngest player goes first, then play proceeds clockwise. On your turn, discard 1 card from the top of the draw deck to the discard pile and do what it says, then your turn ends and the next player goes. If the draw deck runs out of cards, then shuffle the discard into a new draw deck. You may only move a pawn out of your start space with a 1, 2, or sorry! Card. Pawns move from the start space down, then clockwise around the outside track, traveling up into the safe zone of their matching color, towards their home space. Pawns jump over any other pawn in its way, counting that space. If you land on the same space as another player’s pawn, then bump that pawn back to its owner’s start space. Other than the start and home spaces, pawns of the same color may not share a space. If your only available move is to land on a space already occupied by one of your own pawns, then you do not move. Anytime you are unable to move, your turn ends and the next player goes. If you have a legal move, then you must move, even if you don’t want to. Any time you land by exact count on the triangle at the beginning of your color slide, then slide ahead to the end and bump any pawns in your way, including your own, back to their start spaces. If you land in the middle of a slide, or on a triangle for a slide that isn’t your color, then you do not slide. Only pawns of the matching color can enter a safety zone. You are not allowed to move into a safety zone by a backwards move. Though, you are allowed to move out of a safety zone from a backwards move. You are not allowed to move your pawn past the entrance to your own safety zone when moving forward around the board. You must move all your pawns to your home space by exact count. Once a pawn reaches home, that pawn may no longer move. All the cards say what they do, but some additional clarification is needed as follows: 7. If you slit your move to get a pawn home, you must be able to use the remaining balance on another pawn otherwise you may not perform the move. You may not use a seven to get a pawn out of start. 11. If you are unable to move forward 11 spaces and you do not want to change places with another player’s pawn, then you do not need to trade places and instead forfeit your turn. You can only switch pawns in the outer track, you may not switch with those in start, home, or a safety zone. If you switch with a pawn on a slide of your color, immediately perform the slide. Sorry. If there is no pawn on your start or no opponent’s pawn on any legal space you can move to, then you forfeit your turn. The first player to get all 4 of their pawns to their home wins!

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Sorry!

Sorry!

1929·Paul T. Haskell, Jr., William Henry Storey

2 - 4 players
30 min
Light weight: Learn it in minutes

About Sorry!, from BoardGameGeek:

Slide Pursuit Game Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents' pieces off the track and back to their Start position. Slides are located at various places around the game board. When a player's piece lands at the beginning of one of these slides not of its own color, it automatically advances to the end, removing any piece on the slide and sending it back to Start. Game moves are directed exclusively by cards from the play-action deck. If one plays the normal version in which one card is drawn from the deck each turn, the outcome has a huge element of luck. Sorry can be made more of a strategic game (and more appealing to adults) by dealing five cards to each player at the start of the game and allowing the player to choose which card he/she will play each turn. In this version, at the end of each turn, a new card is drawn from the deck to replace the card that was played, so that each player is always working from five cards. A player's fortunes can change dramatically in one or two rounds of play through the use of Sorry cards, the "11" cards (which give the player the option of trading places with an opponent's piece on the track), and the fact that it is possible to move from Start to Home without circumnavigating the full board by making judicious use of the "backward 4" cards.

Designers

Paul T. Haskell, Jr., William Henry Storey

Publisher

Basic Fun, Inc.

Categories

Children's Game

Mechanics

Roll and MoveTake That
View on BoardGameGeek ›
Sorry!

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How to play Sorry (2024 rules)