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May 13, 2024·How to play·03:52·0·Watch on YouTube

How to play Michigan Rummy

Triple S Games

Triple S Games

Watch “How to play Michigan Rummy,” a how-to-play guide for Michigan Rummy from Triple S Games on BoardGameVideo.

Description provided by Triple S Games on YouTube:

Learn the rules to the board game Michigan Rummy quickly and concisely - This video has no distractions, just the rules. For a refresher of poker hand ranks, check out this video: https://youtu.be/w4Kj6Ra_BTw Don't own the game? Buy it here: amazon.com - https://amzn.to/4bwgDLT amazon.ca - https://amzn.to/4dsaaDD amazon.co.uk - https://amzn.to/4bOmrAL amazon.es - https://amzn.to/4buD9oy amazon.de - https://amzn.to/4bwgJmJ amazon.fr - https://amzn.to/4dvNKBj amazon.it - https://amzn.to/3QDbZDW amazon.nl - https://amzn.to/3R1lYTR amazon.com.au - https://amzn.to/4bviKzx (As an Amazon Affiliate, I earn from qualifying purchases) https://boardgamegeek.com/boardgame/80833/michigan-rummy RULES: The object of the game is to have the most chips after a predetermines number of rounds or length of time has been reached. Lay out the mat and give each player 200 chips. White is worth 1, red is 5, green is 25, blue is 50, and black is 100. Each player places 1 white chip on each section of the mat, including the kitty space. Pick a dealer who shuffles the deck and deals it out amongst all the players, plus 1 additional dummy hand to the side. Players look at their own cards, but keep them hidden from others. No player may look at the dummy hand. The dealer may choose to discard their entire hand facedown, without revealing it, and replace it with the dummy hand, which becomes their new hand. If they do, they may not undo the action and get their original hand back. If the dealer chooses not to discard their hand, then the other players may bid on the dummy hand. The highest bidder pays the dealer and discards their hand and gets the dummy hand. However, a player may not exchange their hand for the dummy hand if they hold any of the cards depicted on the game mat. Once the dummy hand has been resolved, then any player may reveal any of the cards depicted on the game mat from their hand, if they do, then they get to collect the chips in the matching spaces. If multiple players reveal the same thing, then they split the chips. Now, using the cards available to them, each player makes their best possible 5 card poker hand. To learn about poker hand ranks, check out this video. The player to the dealer’s left opens the bet. Bets are played to the poker pot. Players may check, bet, or fold. A check is a bet of zero. If a player bets, then subsequent players must either call by adding the same number of chips; raise, by adding more chips than the previous, or fold, they withdraw from the betting and do not participate anymore. Once all players have called or folded, they reveal their 5 card hands and the highest value wins the chips in the poker pot. If it is a tie, then the tied players share, leaving any remaining behind. Now, the dealer begins play by playing their lowest-value card of any suit from their hand face up in front of them. Whoever has the next highest card in sequence in that suit then plays it down faceup in front of them. Play continues until no player can play the next-highest card in sequence, then all the players, except for the player to have played last, must pay 5 chips into the kiddy. For a less aggressive game, only pay 1 chip. Then the player who played last begins play again with their lowest card in any suit except the one that was just played. The first player to play all the cards in their hand wins this phase and collects the chips in the kitty as well as 1 chip from each player for each card remaining in their hand. If you have reached your predetermined length of time, then the game ends and the player with the most chips wins. If not, then gather up all the cards and the role of dealer rotates clockwise by 1. Any chips still on the game mat remain in play where they are for the next round. Each player places 1 chip into each of the spaces on the mat and another round is played. Continue this process until the predetermined time limit or round limit has been reached. For a more challenging game, you can remove the hearts collation time when players reveal cards to collect their matching sections on the mat and instead only allow the collection of matching spaces when the corresponding card is playing during the Michigan rummy section of the game.

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Michigan Rummy

Michigan Rummy

1939

2 - 9 players
0 min
Light weight: Learn it in minutes

About Michigan Rummy, from BoardGameGeek:

From inside box cover: "How to play Michigan Rummy" NUMBER OF PLAYERS: Two to nine players may play "Michigan Rummy". EQUIPMENT: Michigan Rummy three-dimensional revolving playing board, a regular deck of cards, and chips or counters. The Michigan Rummy board consists of nine sections. WINNING PAY CARDS are indicated next to each section on the board. The round center section is the Michigan Rummy Pot. HOW TO PLAY: (1) THE DEAL. The deal is determined by cutting the cards, high card winning the deal. Players then place one chip in each of the3 nine sections of the plastic tray, except the dealer who places two chips in each section. The dealer shuffles the cards and deals all of them out, one card at a time to each player, to the left. One extra, or dummy hand, is dealt in front of the dealer. It does not matter if some players receive one more card than others. (2) THE PLAY. (a) The dealer picks up either one of the two hands before him. The dealer may, after looking at his hand, have the option of exchanging his hand for the dummy hand (but without looking at the dummy hand) or selling the dummy hand to the player making the highest bid for it. Any player (including dealer) cannot exchange his hand for the dummy hand if he holds a PAY CARD. The exchange of hands must be made complete. Player cannot retain any of the cards in his original hand. The amount of chips bid for the dummy hand go to the dealer and the player making the bid then exchanges his own hand for the dummy hand. The extra hand is then put aside. (b) POKER. Before beginning the actual play of MICHIGAN RUMMY a hand of poker is played for the chips in the poker pool section. Each player forms their best poker hand with five cards from his hand. The remainder of their hands are kept face down in front of them for later use. The dealer starts the betting and can bet, or pass, the other players doing likewise. The bets and raises are placed in the poker pool section, and the winning hand receives all these chips. (c) MICHIGAN RUMMY. The players take up all their cards and the dealer starts by playing the lowest card of any suit in his hand he wishes (Ace is high, duece is low). He MUST play the lowest card of the suit he chooses. He calls out the card and places it in front of him. The player who holds the next higher consecutive card in the same suit plays it, placing it in front of him and calling out its name, etc., and this continues until the Ace of the suit is played, or a STOP is reached (due to the dummy hand holding the next high card). The player who played an ACE or STOP card reopens with the lowest card in his hand in ANOTHER suit and play continues accordingly. If a player cannot reopen with a card of another suit after a STOP, play ends there and there is no payment for the deal. Any player who plays a PAY CARD takes all the chips from the corresponding section of the playing board (i.e. if you play the King of Clubs you collect all the chips in the King of Clubs section). In order to collect for some PAY CARDS, they must be played in sequence by the same player (i.e. Queen of Hearts, King of Hearts, and 7, 8, and 9 of any suit). The first player to discard all his cards wins all the chips in the Michigan Rummy Pot (round center section). A variation may be played by having the winner collect one chip from each of the other players for every card remaining in that player's hand, in addition to the Michigan Rummy Pot. The game is then over and the deal goes to the left for the next game. The players again place a chip in each of the nine sections (the dealer placing two chips in each section) even though some chips may still remain from previous play. After the final game of play, it may be found that chips remain in several sections of the playing board. If this is the case, all of these chips may be placed in the POKER POOL section and a "showdown" hand of poker may be played. Five cards are dealt face up to each player and the player with the best POKER HAND wins all the remaining chips on the board. If players are not familiar with hand values in poker, below is listed, in order, winning combinations: (1) Straight Flush (3-4-5-6-7) or any other sequence of five cards all one suit. (2) Four of a kind. (3) Full house (three of a kind and one pair). (4) Flush--all one suit, but not in sequence. (5) Straight--(3-4-5-6-7) or any other sequence of different suits. (6) Three of a kind. (7) Two pairs. (8) One pair. Also see: Tripoley

Publisher

Alga

Categories

Card Game
View on BoardGameGeek ›
Michigan Rummy

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