Watch “How to Play Brass: Birmingham in 17 Minutes,” a how-to-play guide for Brass: Birmingham from RTFM on BoardGameVideo.
Description provided by RTFM on YouTube:
Learn how to play Brass: Birmingham in just 17 minutes (there's a bit of silliness at the front and back)
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Check out Death by Monsters at https://deathbymonsters.com (my episode can be found at https://www.deathbymonsters.com/episodes/episode/2eda8829/this-man-is-a-hoax )
0:00 - Opening sketch
1:23 - Intro
2:05 - Reminder to turn on Klingon subtitles for errors
2:34 - Important set up info
3:28 - Gameplay basics
4:18 - Build/network/sell (BNS) basics
7:34 - BNS in depth
8:27 - Resources and how they're weird in Brass
11:33 - BNS detailed example
12:11 - BNS fine print
12:34 - Overbuilding and farm breweries
13:43 - Scouting
14:16 - Loans
14:53 - Develop and passing
15:44 - End of round
16:40 - End of era scoring and prep for rail era
17:32 - Rail era differences
18:26 - End of game
Want to buy this game? Get it here https://amzn.to/3jEFZhP and it'll kick back a few bucks to me (or go to your friendly local game store, that's cool too)
Corrections:
When selling, you can only use merchant beer if the barrel is attached to the specific merchant you are selling to. So if you're selling cotton to the cotton merchant, you can't use the beer from the man. goods merchant like I did in my first sell example.
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Mainly reviews. Brass: Birmingham is covered on BoardGameVideo.com by 46 reviews, 20 how-to-play guides, 15 recorded sessions, 7 unboxings, and 23 other videos.
2 - 4 players
60 - 120 min
Heavy weight: Expect a long teach
About Brass: Birmingham, from BoardGameGeek:
Brass: Birmingham is an economic strategy game sequel to Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
Designers
Gavan Brown, Matt Tolman, Martin Wallace
Artists
Gavan Brown, Lina Cossette, David Forest, Gui Landgraf, Damien Mammoliti, Mr. Cuddington, Matt Tolman