Watch “Brass: Birmingham's Forgotten Industrial Soul | Dark Ambience for Concentration,” a board game video for Brass: Birmingham on BoardGameVideo.
Description provided by Board Games Soundtrack on YouTube:
Immerse yourself in the smoke and steam of the Industrial Revolution with this detailed look at a gritty industrial cityscape. This soundtrack captures the essence of heavy industry and manufacturing processes, featuring the rhythmic sounds of a steam engine and the intricate engineering behind it. Experience the bustling railway as trains traverse the landscape, perfect for strategic board games, deep focus, or fantasy world-building.
This soundtrack captures the grit of the Black Country, from the quiet ripple of canals to the deafening roar of the railways. Designed for economic strategy, focus, and productivity.
⏱️ Timestamps:
00:00 Cobblestones
10:51 Fogbound Town
19:34 The Waterway
00:39:26 Echoes from the Silent Wharf
00:51:25 Lament of the Silver Loom
57:36:00 Waltz of the Spinning Wheels
01:08:20 Morning Fog
01:16:39 Ghost of the Industrial Fog
01:33:28 Fires of the Ancient Forge
01:43:01 Echoes from the Great Forge
01:50:33 Heartbeat of the Molten Core
01:57:38 Breath of the Black Engine
02:07:21 Thunder on Iron Rails
02:16:08 Pulse of the Iron Vein
02:27:46 Technical Progress
Mainly reviews. Brass: Birmingham is covered on BoardGameVideo.com by 46 reviews, 20 how-to-play guides, 15 recorded sessions, 7 unboxings, and 23 other videos.
2 - 4 players
60 - 120 min
Heavy weight: Expect a long teach
About Brass: Birmingham, from BoardGameGeek:
Brass: Birmingham is an economic strategy game sequel to Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
Designers
Gavan Brown, Matt Tolman, Martin Wallace
Artists
Gavan Brown, Lina Cossette, David Forest, Gui Landgraf, Damien Mammoliti, Mr. Cuddington, Matt Tolman