Watch “How-to-Play #6 - Event Cards,” a how-to-play guide for Plains Indian Wars from J. S. on BoardGameVideo.
Description provided by J. S. on YouTube:
A how-to-play video of GMT’s Plains Indian Wars covering an explanation of the Event cards from the four factions having a card deck.
CLARIFICATIONS/CORRECTIONS:
02:06 - In the Wovoka card example, the NPT may place a Green cube in the region with the White wagon.
07:00 - In the Geronimo card example, if Green cubes happen to be in the region with the Orange ambushers, Green would not flee to Mexico; Green would remain in-place.
09:45 - In addition to the Plains Indian player gaining 1 victory point for every two Cavalry cubes eliminated in a single engagement, the Plains Indian player would also gain 2 victory points if it was able to eliminate the entire 4-cube Custer cavalry force.
11:20 - In the Nelson Miles and Plenty Coups cards, NPT/SPT casualty cubes removed from the game are taken from the engagement first, then from the NPT/SPT Casualty Box if necessary, and finally from anywhere on the board if there are not enough cubes in the Casualty Box.