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May 15, 2022·How to play·18:25·3·Watch on YouTube

How-to-Play #6 - Event Cards

J. S.

J. S.

Watch “How-to-Play #6 - Event Cards,” a how-to-play guide for Plains Indian Wars from J. S. on BoardGameVideo.

Description provided by J. S. on YouTube:

A how-to-play video of GMT’s Plains Indian Wars covering an explanation of the Event cards from the four factions having a card deck. CLARIFICATIONS/CORRECTIONS: 02:06 - In the Wovoka card example, the NPT may place a Green cube in the region with the White wagon. 07:00 - In the Geronimo card example, if Green cubes happen to be in the region with the Orange ambushers, Green would not flee to Mexico; Green would remain in-place. 09:45 - In addition to the Plains Indian player gaining 1 victory point for every two Cavalry cubes eliminated in a single engagement, the Plains Indian player would also gain 2 victory points if it was able to eliminate the entire 4-cube Custer cavalry force. 11:20 - In the Nelson Miles and Plenty Coups cards, NPT/SPT casualty cubes removed from the game are taken from the engagement first, then from the NPT/SPT Casualty Box if necessary, and finally from anywhere on the board if there are not enough cubes in the Casualty Box.

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Plains Indian Wars

Plains Indian Wars

2022·John Poniske

Videos
16
Creators
8

Mainly how-to-play. Plains Indian Wars is covered on BoardGameVideo.com by 3 reviews, 8 how-to-play guides, 1 recorded sessions, 3 unboxings, and 1 other video.

1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting

About Plains Indian Wars, from BoardGameGeek:

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success. Plains Indian Wars can be played by 1-4 players. It is a card-driven, cube game that uses area movement and control. Game play averages 60-90 minutes. The Plains Indian Wars Map board centers on the Great American Plains between the Mississippi River in the east and the Rockies in the west, the Canadian border in the north and Mexican border in the south. The Northern Plains Tribes (NPT) and the Southern Plains Tribes(SPT)each defend 12 regions while the Northern (Crow)and Southern (Mexican) "Enemies" each defend 5 regions of their own. Separating the NPT and SPT is the planned route for the Transcontinental Railroad. US Completion (linking the two lines) ends the game and earns the US player a bonus. The Indian player earns a bonus if this is prevented. Through the course of the game Wagon trains attempt to travel historical trails to the Rockies. If they make it they earn victory points for the US player if they don't the Indian player gets the VPs. -description from the publisher

Designer

John Poniske

Artist

Terry Leeds

Publisher

GMT Games

Categories

American Indian WarsAmerican West

Mechanics

Area Majority / InfluenceArea Movement
View on BoardGameGeek ›
Plains Indian Wars

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How-to-Play #6 - Event Cards