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May 15, 2022·How to play·18:51·0·Watch on YouTube

How-to-Play #4 - Setup, Card Activation. and Movement

J. S.

J. S.

Watch “How-to-Play #4 - Setup, Card Activation. and Movement,” a how-to-play guide for Plains Indian Wars from J. S. on BoardGameVideo.

Description provided by J. S. on YouTube:

A how-to-play video on the GMT game Plains Indian Wars covering set-up procedures; how to use the cards; and based on the card played, how to place, activate, and move faction forces. CLARIFICATIONS/CORRECTIONS: 01:10 - The 3 extra Orange and 3 extra Green cubes do not have to be place in the same region; they may be spread out. Also ignore the errant green cube in the Rockies (it should not be there). 18:33 - Also two NPT cubes can influence move one SPT cube, or two SPT cubes can influence move one NPT cube. An activation point may also be use to transfer all casualties in a player’s Casualty Box to the respective friendly Ready boxes. If a player does not have a Engagement (Cavalry), Migration (Settlers), or War Party (NPT/SPT) card in their hand, they MUST play one of their Event cards as an activation/movement card and not for the event. Each Event card played in such manner grants the activation of 2 groups moving up to two regions. No new cube placement takes place.

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Plains Indian Wars

Plains Indian Wars

2022·John Poniske

Videos
16
Creators
8

Mainly how-to-play. Plains Indian Wars is covered on BoardGameVideo.com by 3 reviews, 8 how-to-play guides, 1 recorded sessions, 3 unboxings, and 1 other video.

1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting

About Plains Indian Wars, from BoardGameGeek:

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success. Plains Indian Wars can be played by 1-4 players. It is a card-driven, cube game that uses area movement and control. Game play averages 60-90 minutes. The Plains Indian Wars Map board centers on the Great American Plains between the Mississippi River in the east and the Rockies in the west, the Canadian border in the north and Mexican border in the south. The Northern Plains Tribes (NPT) and the Southern Plains Tribes(SPT)each defend 12 regions while the Northern (Crow)and Southern (Mexican) "Enemies" each defend 5 regions of their own. Separating the NPT and SPT is the planned route for the Transcontinental Railroad. US Completion (linking the two lines) ends the game and earns the US player a bonus. The Indian player earns a bonus if this is prevented. Through the course of the game Wagon trains attempt to travel historical trails to the Rockies. If they make it they earn victory points for the US player if they don't the Indian player gets the VPs. -description from the publisher

Designer

John Poniske

Artist

Terry Leeds

Publisher

GMT Games

Categories

American Indian WarsAmerican West

Mechanics

Area Majority / InfluenceArea Movement
View on BoardGameGeek ›
Plains Indian Wars

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How-to-Play #4 - Setup, Card Activation. and Movement