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May 15, 2022·How to play·13:45·0·Watch on YouTube

How-to-Play #2 - The Covered Wagons

J. S.

J. S.

Watch “How-to-Play #2 - The Covered Wagons,” a how-to-play guide for Plains Indian Wars from J. S. on BoardGameVideo.

Description provided by J. S. on YouTube:

A how-to-play the White Wagon disc draw in Plains Indian Wars. CLARIFICATIONS/CORRECTIONS: 04:30 - Two treaties were rolled (one by each side); therefore, all actions end. There can be no more engagements in the region. Any hits or blanks during the roll are ignored. As such, the wagon would not advance on the BLANK die. 12:07 - I unconsciously laid the Roman Nose card on top of the John Beckwourth card. In actuality, both cards are enduring and thus both would be in play throughout the remainder of the disc draw. Do not cover up played Enduring Cards; instead keep them separate and open on or near the game table until the completion of the last disc draw and play of the turn, then discard them.

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Plains Indian Wars

Plains Indian Wars

2022·John Poniske

Videos
16
Creators
8

Mainly how-to-play. Plains Indian Wars is covered on BoardGameVideo.com by 3 reviews, 8 how-to-play guides, 1 recorded sessions, 3 unboxings, and 1 other video.

1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting

About Plains Indian Wars, from BoardGameGeek:

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success. Plains Indian Wars can be played by 1-4 players. It is a card-driven, cube game that uses area movement and control. Game play averages 60-90 minutes. The Plains Indian Wars Map board centers on the Great American Plains between the Mississippi River in the east and the Rockies in the west, the Canadian border in the north and Mexican border in the south. The Northern Plains Tribes (NPT) and the Southern Plains Tribes(SPT)each defend 12 regions while the Northern (Crow)and Southern (Mexican) "Enemies" each defend 5 regions of their own. Separating the NPT and SPT is the planned route for the Transcontinental Railroad. US Completion (linking the two lines) ends the game and earns the US player a bonus. The Indian player earns a bonus if this is prevented. Through the course of the game Wagon trains attempt to travel historical trails to the Rockies. If they make it they earn victory points for the US player if they don't the Indian player gets the VPs. -description from the publisher

Designer

John Poniske

Artist

Terry Leeds

Publisher

GMT Games

Categories

American Indian WarsAmerican West

Mechanics

Area Majority / InfluenceArea Movement
View on BoardGameGeek ›
Plains Indian Wars

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How-to-Play #2 - The Covered Wagons