Watch “Graft - Pillars Of Fate - Time To Panic : What One Is The Best?!,” a board game review for Pillars of Fate from Board Game Buzzz on BoardGameVideo.
Description provided by Board Game Buzzz on YouTube:
IV Studio recently released THREE small box games! I have played all three of them and am excited to share my thoughts with you!!!
Note: SOOO sorry for the audio on this one, The microphone cut out and I didn't have the time to re-shoot! I tried to restore as much as I could!
Quick Snapshot of each game ...
Graft: A card drafting, set collection game where you will fill your cargo manifest with high-value goods and send them back to Zenith Corporation.
On each turn, you will simultaneously draft 1 card to place into your cargo manifest. Each card is a valuable good that has a specific scoring condition and restrictions on how they can be packed in your manifest. Keep drafting cards to gain more points but be careful, because if you don’t pack your cargo properly, Zenith will reject your manifest, forcing you to start over. At any time, a player may send their cargo to Zenith by playing their Ship Cargo card. This signals the end of their current collection and locks in those cards for scoring.
Pillars Of Fate: A lane battler with a twist of deduction and asymmetric powers set in the Veiled Fate universe.
Players will compete over 3 lanes, vying to have the most power or to let their opponents win lanes with bad rewards.
Each Quest has 2 results, a feather or scorpion. The result is determined by the suits of the cards and number of icons played in the lane.
Each player has 3 Divine characters of which they are required to play once per round. These are selected at the start of the game and have powerful abilities that can bend a lane to their will.
Time To Panic: History has been shattered! Work together to carefully reconstruct the timeline by manipulating events into chronological order.Your team — an elite group of multiversal agents — must work together to repair the timeline before it’s too late. By carefully manipulating events back in to chronological order, you will restore balance to reality. On each turn, you will place a card back into the time line and activate its ability. Then draw a new panic card to resolve, sowing extra chaos in the game. The fewer mistakes you make, the better your final score. A perfect game results in a completely accurate timeline with no misplaced events. But beware, if too many events are misplaced, history may be lost forever.
Huge Shout out to IV Studio for providing media copies of these games so I could review them for you today!
💬 What one would YOU be the most interested to play?!
BGG Pages:
Graft: https://boardgamegeek.com/boardgame/445423/graft
Pillars Of Fate: https://boardgamegeek.com/boardgame/440941/pillars-of-fate
Time To Panic: https://boardgamegeek.com/boardgame/445424/time-to-panic
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TimeStamps:
0:00 - Intro
1:07 - Graft
12:12 - Time To Panic
22:02 - Pillars Of Fate
37:00 - Ranking
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