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Mar 18, 2023·Playthrough·27:08·61·Watch on YouTube

Fort Sumter (PC Version) - Playthrough

Hexed And Countered

Hexed And Countered

Watch “Fort Sumter (PC Version) - Playthrough,” a gameplay video for Fort Sumter: The Secession Crisis, 1860-61 from Hexed And Countered on BoardGameVideo.

Description provided by Hexed And Countered on YouTube:

A playthrough of the game Fort Sumter, published by GMT Games and designed by Mark Herman. The PC version was developed by Playdek. This is a Card Driven Game (CDG) pitting one (vs. the AI) or two players (hotseat or online) against each other with one playing as the Unionist and the other as the Secessionist faction in the months leading up to the American Civil War. In this playthrough we play as the Unionist side. Both players utilize the area control mechanic pioneered in Mark Herman's We The People game to attempt to control various "dimensions" of the crisis: via placement of tokens representing political capital. The four crisis dimensions are Political, Secession, Public Opinion, and Armaments. There are three rounds of play followed by a "Final Crisis" round which determines the game's winner. This is a fairly quick-playing and not overly complicated game that is the first of GMT Games' Lunchtime Series of quick-playing games. The PC version of the game, developed by Playdek, is a faithful reproduction of GMT Games' boardgame. The PC version can be purchased on Steam while the boardgame version is available from GMT Games. For more on the boardgame version, you can check out its page on BGG: https://boardgamegeek.com/boardgame/229956/fort-sumter-secession-crisis-1860-61 Or the GMT Games website: https://www.gmtgames.com/p-648-fort-sumter-the-secession-crisis-1860-61.aspx The Steam version can be found here: https://store.steampowered.com/app/1041940/Fort_Sumter_The_Secession_Crisis/ As always, if you enjoy this video please consider liking, sharing and/or subscribing - your support is always appreciated! Happy Gaming!

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Fort Sumter: The Secession Crisis, 1860-61

Fort Sumter: The Secession Crisis, 1860-61

2018·Mark Herman

2 players
20 - 40 min
Light weight: Learn it in minutes

About Fort Sumter: The Secession Crisis, 1860-61, from BoardGameGeek:

Description from the publisher: Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner. The heart of the Fort Sumter design is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union. The twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension's three spaces. For example, the Armaments dimension is characterized by Federal Arsenals, Fort Pickens, and of course, Fort Sumter. In addition, each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion. Utilizing a new Final Crisis Series mechanic, you may accelerate the crisis by breaching zones (escalation, tension, final crisis) that yield bonus political capital. However, beware, as the first person to breach the final crisis zone gains political advantage, yet loses victory point ground. Each game ends with a Final Crisis, where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.

Designer

Mark Herman

Artists

Francisco Colmenares, Knut Grünitz, Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

American Civil WarCard Game

Mechanics

Card-DrivenArea Majority / Influence
View on BoardGameGeek ›
Fort Sumter: The Secession Crisis, 1860-61

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