Ep. 4 1978 Ideal Mouse Trap Game Set-Up And Game Parts History
Lucky Penny Shop
Watch “Ep. 4 1978 Ideal Mouse Trap Game Set-Up And Game Parts History,” a board game video for Mouse Trap from Lucky Penny Shop on BoardGameVideo.
Description provided by Lucky Penny Shop on YouTube:
History article of Mouse Trap Game & Parts (luckypennyshop.com)
https://bit.ly/4dJCxh3
We are moving along with this series about the parts history of the Mouse Trap Game. There is one more Ideal game before we switch manufacturers. The game will start to change more as we move further along and I look forward to showing the rest of my games to you. This one is the first year without the spring. The game plays the same, but that modification must have been for missing springs or issues with the spring. I can only guess why they made that change. I like this Ideal version because of the cool graphic on the color of the box. That would make it more eye catching in the store. I also like the orange parts added to the game. I still believe that the parts were used as they had them in inventory and why the colors are almost always different. There are a few parts which are almost always the same color, but that can vary as well. If you can read the article above, I go through all of the differences and show photos of the changes. Thanks for watching and following along with this series.
Lucky Penny Thoughts:
LPS-Dave
Later!
Ai Generated
Welcome to Episode 4 of our series, where we take a closer look at the 1978 Ideal Mouse Trap Game. In this video, we provide a detailed set-up guide and an in-depth examination of the game's parts and their historical significance. From the whimsical design to the engaging gameplay, we discuss how this game has maintained its popularity over the decades. Perfect for collectors, enthusiasts, and anyone interested in the evolution of board games, this episode is packed with valuable information and fun facts. Be sure to subscribe for more content on classic games! #IdealMouseTrap #GameSetUp #NostalgicGames #gamereview
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1963·Gordon A. Barlow, Marvin Glass, Harvey "Hank" Kramer, Burt Meyer
Videos
15
Creators
5
Some reviews. Mouse Trap is covered on BoardGameVideo.com by 4 reviews, 2 how-to-play guides, and 9 other videos.
2 - 4 players
30 min
Light weight: Learn it in minutes
About Mouse Trap, from BoardGameGeek:
This page is for the classic versions with a bathtub component. For the revamped versions with a toilet component, see the new Mouse Trap page.
Mouse Trap pits 2-4 players against each other as mice trying to navigate through a complex mousetrap. They build the Rube Goldberg inspired mousetrap as they move their mice across the board. They also try to collect cheese cards, which allow them to move other mice to cheese wheel which is the bait for the trap. Once it has been completely constructed, players can attempt to capture each other's mice in it by turning the crank, which activates it. If it doesn't malfunction, the mouse is captured and out of the game. The winner is the last mouse who avoids being trapped. The game's main appeal is the ridiculously complex contraption that is the mousetrap. Somehow even young children can figure out how to assemble it from the blueprints on the board, and everyone enjoys watching it do its magic.
UPC 032244046575
Technically speaking the original 1963 version of the game states "A game for 1-4 players" and that did not change until the 1970 version. The cheese was not part of the game until 1984 which was the last year Ideal games was making the game. The 1984 Ideal game and the 1986 Milton Bradley Game had 30 pieces of cheese. There is also a 1986 and 1989 Milton Bradley version of the game which appears to mainly be in the UK market that did not have cheese and was the closest match to the original 1963 version. In fact, the 1986 version also used a spring-loaded helping hand which was originally part of the game from 1963 to 1978. From 1982 onward the helping hand was redesigned and no longer used a spring except the abovementioned version.
In 2016 Hasbro changed the way the game was played, and no longer did you add a piece to the Mouse Trap when you landed on a white square, the Mouse Trap was assembled prior to starting the game. The game also changed in that there was no longer a "Loop" at the end, instead you just keep traveling around the game board until you collected 6 pieces of cheese.
In 1984 Ideal also changed the gameboard to include the numbers "2" - "2-3" and "2-3-4" on certain spaces depending on how many people were playing the game to determine if a part of the Mouse Trap should be added to the game board.
Designers
Gordon A. Barlow, Marvin Glass, Harvey "Hank" Kramer, Burt Meyer