1 day ago·Session·01:41:33·Watch on YouTube

Electrify - Teach & Playthrough

Watch “Electrify - Teach & Playthrough,” a gameplay video for Electrify from Before You Play on BoardGameVideo.

Description provided by Before You Play on YouTube:

Subscribe for weekly videos! Kickstarter Link - https://www.kickstarter.com/projects/alderac/electrify-by-aeg?ref=1ibaji Support us on Patreon! - https://www.patreon.com/BYPGames This is a playthrough of new board game called "Electrify" designed by John D. Clair and Ian Hutchison & published by Alderac Entertainment Group (AEG). This video also includes a rules overview. JUMP: 00:00:00 - Start / Teach 00:18:15 - Playthrough / Round 1 00:24:18 - Round 2 00:28:19 - Round 3 00:32:16 - Round 4 00:38:37 - Round 5 00:41:55 - Round 6 00:48:27 - Round 7 00:52:45 - Round 8 00:56:46 - Round 9 01:05:22 - Round 10 01:16:30 - Round 11 01:24:25 - Round 12 BGG Link: https://boardgamegeek.com/boardgame/462761/electrify *This is a sponsored video* For more board game tutorial and playthroughs, please subscribe! For board gaming reviews, follow us on instagram - @beforeyouplay Instagram: @beforeyouplay Twitter: @beforeyouplay_ Facebook: facebook.com/beforeyouplay Email: beforeyouplaygames@gmail.com

Electrify

2027John D. Clair, Ian Hutchison

Videos
11
Creators
11

Mainly reviews. Electrify is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, and 2 recorded sessions.

1 - 4 players
45 - 75 min
3.0/5 weight

About Electrify, from BoardGameGeek:

It is the late 1800's and scientists have unlocked the power of electricity! Take the role of an innovator and visionary working to supply an industrializing world with this new energy. Build up your industry across five different sectors, creating a revolving engine to produce, upgrade, and transmit energy cubes. Each round, you will activate one sector of your business, represented by a tile, and take all the actions of that sector. Sector tiles can be upgraded with industry cards, adding more action icons to that sector. Cycling through your sector tiles is important because they become more powerful the longer you wait to use them. Cards with special arrows allow you to chain activations across multiple sectors, creating a dynamic engine that changes and improves with every turn. A combination of strategic engine building and tactical decision-making in response to your own shifting player area will bring you the most success. Energy cubes transmitted to the grid are consumed to satisfy demand goal cards, earning you Energy Points. By meeting demand goals that require more and cleaner energy, you will earn greater rewards. Test your skills playing solo, or play competitively and claim your place at the forefront of the energy revolution! -description from the publisher

Designers

John D. Clair, Ian Hutchison

Artist

Javier González Cava

Categories

Card GameEconomic

Mechanics

ChainingContracts
View on BoardGameGeek ›

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