Electrify

Electrify

2027John D. Clair, Ian Hutchison

1 - 4 players
45 - 75 min
3.0/5 weight

From BoardGameGeek

It is the late 1800's and scientists have unlocked the power of electricity! Take the role of an innovator and visionary working to supply an industrializing world with this new energy. Build up your industry across five different sectors, creating a revolving engine to produce, upgrade, and transmit energy cubes. Each round, you will activate one sector of your business, represented by a tile, and take all the actions of that sector. Sector tiles can be upgraded with industry cards, adding more action icons to that sector. Cycling through your sector tiles is important because they become more powerful the longer you wait to use them. Cards with special arrows allow you to chain activations across multiple sectors, creating a dynamic engine that changes and improves with every turn. A combination of strategic engine building and tactical decision-making in response to your own shifting player area will bring you the most success. Energy cubes transmitted to the grid are consumed to satisfy demand goal cards, earning you Energy Points. By meeting demand goals that require more and cleaner energy, you will earn greater rewards. Test your skills playing solo, or play competitively and claim your place at the forefront of the energy revolution! -description from the publisher

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About Electrify

From BoardGameGeek:

It is the late 1800's and scientists have unlocked the power of electricity! Take the role of an innovator and visionary working to supply an industrializing world with this new energy. Build up your industry across five different sectors, creating a revolving engine to produce, upgrade, and transmit energy cubes. Each round, you will activate one sector of your business, represented by a tile, and take all the actions of that sector. Sector tiles can be upgraded with industry cards, adding more action icons to that sector. Cycling through your sector tiles is important because they become more powerful the longer you wait to use them. Cards with special arrows allow you to chain activations across multiple sectors, creating a dynamic engine that changes and improves with every turn. A combination of strategic engine building and tactical decision-making in response to your own shifting player area will bring you the most success. Energy cubes transmitted to the grid are consumed to satisfy demand goal cards, earning you Energy Points. By meeting demand goals that require more and cleaner energy, you will earn greater rewards. Test your skills playing solo, or play competitively and claim your place at the forefront of the energy revolution! -description from the publisher

Designers

John D. Clair, Ian Hutchison

Artist

Javier González Cava

Categories

Card GameEconomicEnvironmentalIndustry / Manufacturing

Mechanics

ChainingContractsMulti-Use CardsSimulation
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