Watch “Eldertide - La preview,” a board game review for Eldertide: A Thousand Lights from Les Ludovores on BoardGameVideo.
Description provided by Les Ludovores on YouTube:
Et voilà, encore un petit proto de derrière les fagots pour les Ludovores ! ^_^
Et après avoir joué à Jisogi (du même éditeur), on peut dire que celui-là, on l'attendait avec une certaine curiosité. Tient-il toutes ses promesses, sachant qu'il s'agit normalement du premier jeu d'une trilogie dans le même univers ? Eh bien pour le savoir, vous n'avez plus qu'à regarder la vidéo ! ^_^
Vous pouvez retrouver le jeu sur BGG :
https://boardgamegeek.com/boardgame/446825/eldertide-a-thousand-lights
Quant à la campagne de sociofinancement, c'est par ici :
https://www.kickstarter.com/projects/esper-games/eldertide-a-thousand-lights
00:00 – Intro : Eldertide qu’est-ce que c’est ?
01:25 – Un bref survol des règles
08:18 – Ce qui nous a plu
23:53 – Ce qui nous a moins plu
33:38 – En conclusion
2026·Mahawira S. Dillon, Rodrigo Esper, Yofiandhy D Indrayana
Videos
7
Creators
5
Mostly reviews and unboxings. Eldertide: A Thousand Lights is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, 1 recorded sessions, and 2 unboxings.
1 - 5 players
60 - 120 min
Medium weight: Teach it in one sitting
About Eldertide: A Thousand Lights, from BoardGameGeek:
The first board game of the Eldertide trilogy has arrived. Each game will be set in the same universe and will unfold across a connected timeline.
In Eldertide: A Thousand Lights, players lead one of five houses of a once-mighty seafaring nation, now rising to reclaim their homeland from a devastating supernatural storm that has raged for decades. With powerful ships at their command, they embark on a mission to rebuild a network of ancient-tech lighthouses across the scattered isles - restoring balance and retaking the archipelago.
In this pick-and-deliver board game, with elements of market fluctuation and civilization building, each player controls a Foundation Ship, sailing across several Ports to collect and transport resources. These resources can be either exported for immediate points, or invested in constructing Facilities on the player's own Outposts, leading to more explosive endgame opportunities. The Storm acts as a hindrance, breaking Ports that can later be rebuilt, and posing a direct threat to ships themselves. Careful route planning and resource management are essential to succeed.
-description from the publisher
Designers
Mahawira S. Dillon, Rodrigo Esper, Yofiandhy D Indrayana