Watch “El Grande Fixed | Modern Board Game Fixed | S1 E5,” a board game video for El Grande from Rest and Reason on BoardGameVideo.
Description provided by Rest and Reason on YouTube:
During this El Grande Board Game Review–a Modern Board Game Review–we present our El Grande House Rules as a El Grande Variant and compare El Grande vs Gaia Project. El Grande stands in the Board Game Geek–BGG Top 100. Initially, this video explains how to win El Grande with the basics of El Grande strategy. Then, using El Grande statistics, we present our own El Grande House Rules. Including our house rules, I would consider El Grande as standing near the best beginner board game, the best strategy board game the best board game for board game night, and the best board game for board game night. El Grande also competes for the best area control board game and the best majority area control board game.
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Suggested Review for the Games:
El Grande:
https://www.youtube.com/watch?v=_kELUXinzn4
Suggested Retailer for the Games:
El Grande:
https://www.nobleknight.com/P/906964885/El-Grande?awid=1185
00:00 - Intro to El Grande House Rules
00:09 - El Grande Strengths
00:25 - Main Feel & Main Mechanic
01:00 - Main Problem
02:24 - Real Problem?
02:46 - My House Rules
03:45 - Offer You Can't Refuse
03:56 - My House Rules Continued
08:29 - Original Score
09:29 - House Rules Score
11:05 - Ideal Score
12:06 - Your Support
12:19 - Outro to El Grande
El Grand House Rules: Pieces and Rules
Pieces
Game Board
https://drive.google.com/file/d/1CKq5fGKhO3dqzikyOXre1TXcsmGfO4S4/view?usp=share_link
Player Boards:
https://drive.google.com/file/d/1CKq5fGKhO3dqzikyOXre1TXcsmGfO4S4/view?usp=share_link
Rules
For this variant, I only have the following changes in rules and terminology.
1. The Game will last 4--short game--to 8--long game--Rounds representing 2 1/2 Years Each
Commission Meetings--Scoring--Will Happen Every 2 Turns.
2. After each Commission Meeting, the players will unanimously choose a new Chairman--new name for King. Anyone dissenting from the majority decision will have to sacrifice one Influence Card--Power Card. Place the Chairman Pawn beside the Boss--Grande--of the chosen Family--Color.
3. You now place Soldatos--Cabelleros--in the areas adjacent to your Boss, not the Chairman. However, you can still not place Soldatos in the same area as the Chairman.
4. You now place Soldatos in the Associates Pool--Castle. You use these Soldatos in the same way as in the original game and score the same way for the Associates Pool as the Castle.
5. You now move Soldatos from the Boroughs--Provinces--to the Recruits--Courts.
6. Action Stack Five now Moves the Boss of Your Color. If you are the current Chairman, then you move the Chairman Pawn with your Boss.
Mainly reviews. El Grande is covered on BoardGameVideo.com by 36 reviews, 18 how-to-play guides, 7 recorded sessions, 8 unboxings, and 7 other videos.
2 - 5 players
60 - 120 min
Medium weight: Teach it in one sitting
About El Grande, from BoardGameGeek:
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).
A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round.
The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had there into the region you secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande and in the region containing the king.
Designers
Wolfgang Kramer, Richard Ulrich
Artists
Doris Matthäus, Stefan Sonnberger, Franz-Georg Stämmele