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Mar 28, 2026·How to play·01:12:39·653·Watch on YouTube

Chalice of Poison | Gameplay Preview with Peter Evans and Joe Dewhurst

GMTGames

GMTGames

Watch “Chalice of Poison | Gameplay Preview with Peter Evans and Joe Dewhurst,” a how-to-play guide on BoardGameVideo.

Description provided by GMTGames on YouTube:

In this video, Peter Evans and developer Joe Dewhurst play through a couple of turns of Chalice of Poison: The Iran-Iraq War, 1980–1988, with some rules explanations along the way. The game is designed by Akar Bharadvaj and has recently been released on GMT’s P500 list. Enjoy! Chalice of Poison explores a historically important—but under-gamed—war using a novel system that models both the external military struggle and internal political conflict. It includes a two-player mode and two solitaire modes, with a large variety of strategies available, making for considerable replay value. It is intended to be the first volume in a new series, with potential future volumes exploring similar dilemmas faced by different regimes throughout history. ---------- For more information or to pre-order Chalice of Poison, see the P500 page here: https://www.gmtgames.com/p-1225-chalice-of-poison-the-iran-iraq-war-1980-1988.aspx Chalice of Poison page on BoardGameGeek: https://boardgamegeek.com/boardgame/453466/chalice-of-poison-the-iran-iraq-war-1980-1988

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Chalice of Poison: The Iran-Iraq War, 1980-1988

Chalice of Poison: The Iran-Iraq War, 1980-1988

Akar Bharadvaj

1 - 2 players
120 - 180 min

About Chalice of Poison: The Iran-Iraq War, 1980-1988, from BoardGameGeek:

In Chalice of Poison, two sides represent the regimes of Iran and Iraq, trying to improve their military effectiveness to win the war against the other player without risking their internal regime stability. Players attempt to win the war by seizing territory from and destabilizing their adversary. To do so, they must improve their military forces, commanders, and practices to support those objectives. They must move from a "coup-proof" military that prizes loyalty and fervor at all costs to a professional one that values competence and skill. Each of these improvements comes at a cost to the regime’s political power, either expending it or devolving it to other actors. If a regime captures a certain amount of key territory from the adversary, it wins the game! But, if a regime becomes too weak in the face of internal threats—dissident groups and increasingly powerful military commanders—it is removed from power, and loses the game!

Designer

Akar Bharadvaj

Publisher

GMT Games

Categories

Modern WarfarePolitical
View on BoardGameGeek ›
Chalice of Poison: The Iran-Iraq War, 1980-1988

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Chalice of Poison | Gameplay Preview with Peter Evans and Joe Dewhurst