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Chalice of Poison: The Iran-Iraq War, 1980-1988

Chalice of Poison: The Iran-Iraq War, 1980-1988

Akar Bharadvaj

1 - 2 players
120 - 180 min

From BoardGameGeek

In Chalice of Poison, two sides represent the regimes of Iran and Iraq, trying to improve their military effectiveness to win the war against the other player without risking their internal regime stability. Players attempt to win the war by seizing territory from and destabilizing their adversary. To do so, they must improve their military forces, commanders, and practices to support those objectives. They must move from a "coup-proof" military that prizes loyalty and fervor at all costs to a professional one that values competence and skill. Each of these improvements comes at a cost to the regime’s political power, either expending it or devolving it to other actors. If a regime captures a certain amount of key territory from the adversary, it wins the game! But, if a regime becomes too weak in the face of internal threats—dissident groups and increasingly powerful military commanders—it is removed from power, and loses the game!

Chalice of Poison: The Iran-Iraq War, 1980-1988

Which Chalice of Poison: The Iran-Iraq War, 1980-1988 video should I watch?

Chalice of Poison: The Iran-Iraq War, 1980-1988 has 2 videos from 2 creators: 1 how-to-play guide and 1 other video. They date from March to September 2026.

All videos

Chalice of Poison | Gameplay Preview with Peter Evans and Joe DewhurstHow to play1:12:39

Chalice of Poison | Gameplay Preview with Peter Evans and Joe Dewhurst

GMTGames

GMTGames

"Strong-Man" Government, Weak Military (w/ Akar Bharadvaj) | Board & Book #6Interview40:17

"Strong-Man" Government, Weak Military (w/ Akar Bharadvaj) | Board & Book #6

Beyond Solitaire

Beyond Solitaire

Creators who cover this

All channels
Beyond Solitaire
Beyond Solitaire
1 video of this game
GMTGames
GMTGames
1 video of this game

About Chalice of Poison: The Iran-Iraq War, 1980-1988

From BoardGameGeek:

In Chalice of Poison, two sides represent the regimes of Iran and Iraq, trying to improve their military effectiveness to win the war against the other player without risking their internal regime stability. Players attempt to win the war by seizing territory from and destabilizing their adversary. To do so, they must improve their military forces, commanders, and practices to support those objectives. They must move from a "coup-proof" military that prizes loyalty and fervor at all costs to a professional one that values competence and skill. Each of these improvements comes at a cost to the regime’s political power, either expending it or devolving it to other actors. If a regime captures a certain amount of key territory from the adversary, it wins the game! But, if a regime becomes too weak in the face of internal threats—dissident groups and increasingly powerful military commanders—it is removed from power, and loses the game!

Designer

Akar Bharadvaj

Publisher

GMT Games

Categories

Modern WarfarePoliticalWargame
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Chalice of Poison: The Iran-Iraq War, 1980-1988
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