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Jul 24, 2026·How to play·52:25·134·Watch on YouTube

Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 2)

GMTGames

GMTGames

Watch “Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 2),” a how-to-play guide for ARC: The Underworld on BoardGameVideo.

Description provided by GMTGames on YouTube:

In this second video in the How to Play series from designer James M. Day, he shows us how to play ARC — The Underworld using Scenario #5 from the game using the VASSAL module. Note that all art is playtest, not final. In Scenario #5, Alien Response Command Operators ARC Operators Brick (Manpack Radio), Crow, Fitz, Herc, Pogo (ARC-1), and Rattler (plus Tango) are tasked with rescuing two civilians being held in the police station cells. REZ is tasked with preventing ARC from rescuing the first This video is the first in a series of upcoming how to play videos for the game. We hope you enjoy! ---------- ARC — The Underworld P500 page: https://www.gmtgames.com/p-1183-arc-the-underworld.aspx

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ARC: The Underworld

ARC: The Underworld

James M. Day

2 - 0 players
30 - 180 min

About ARC: The Underworld, from BoardGameGeek:

ARC - The Underworld is a tactical sci-fi game brought to us by award-winning wargame designer James M. Day. In ARC - The Underworld, you are transported into the maelstrom of battle in which United States Special Ops forces combat a new type of enemy: an ancient race that clandestinely thrived underground, undetected...until now. Players will select a team of either individual ARC operators or Rezex aliens, equip them with custom loadouts of weapons and gear, and then go head-to-head to accomplish different missions. Here's a quick look at the game's setting and back-story. After erupting from the surface of a distant planet, one small fragment of rock orbited the Sun for 150 million years before colliding with the Earth eons ago. The alien organisms in the rock made a home on their new planet, evolving deep beneath the Earth’s surface and following a very different trajectory than the surface dwellers. After a catastrophic underground event destroyed their access to their main source elements, failing resources have forced them to venture openly to the surface. Recently, a series of unexplained deaths and abductions, coupled with the total loss of communications from the small rural town of Crawford, prompted the ultra-secret Alien Response Command (ARC) to deploy an ARC-Light team to investigate immediately and, if necessary, control and contain the situation. —description from the publisher ARC - The Underworld presents a unique gaming experience that combines the small-unit combat of tactical games, offering: - Utilizes character blocks w/labels and counters. - Card Assist gameplay with Action and Character cards. - Two fully asymmetrical forces with different weapons, tactics, and strategies. - Dynamic play with great replay value. 13 scenarios, playable individually or as a serial campaign game. - Four double-sided maps representing three distinctly different play areas with street level, the town’s sewers, and the Rezex’s lair. - Active Terrain - Three counter sheets - Action cards include 61 unique Combat, Defense, Move, and Force types, in a 150-card deck. - Utilizes a polyhedral dice-comparison system to resolve combat and game activities. Components: - 65 Wooden Blocks - 188 Cards - Stickers for the blocks - Five Player Aid Cards - Four Double-sided Maps - Three double-sided counter sheets - One Playbook - One Rulebook - Twenty dice (4-sided, 6-sided, 8-sided, 10-sided, 12-sided) - One 4" Box

Designer

James M. Day

Publisher

GMT Games

Categories

Science FictionWargame

Mechanics

Dice RollingArea Movement
View on BoardGameGeek ›
ARC: The Underworld

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Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 2)