Burnside Takes Command - Scenario #2 - The Pontoons Arrive, Part 3
Watch “Burnside Takes Command - Scenario #2 - The Pontoons Arrive, Part 3,” a gameplay video for Burnside Takes Command on BoardGameVideo.
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Burnside Takes Command
Published in 2003
8.3
2 players
120 min
3.2/5 complexity
Rank: 13843
About Burnside Takes Command — from BoardGameGeek:
One of the Great Campaigns of the American Civil War series modules. This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes Command. This module is found in The Skirmisher #2.
Designers:
Ed Beach, Karl Laskas
Artists:
Charles Kibler
Categories:
American Civil WarCivil WarExpansion for Base-gamePost-Napoleonic
Mechanics:
Dice RollingGrid MovementHexagon GridMovement Points
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