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May 18, 2026·How to play·09:23:18·55·Watch on YouTube

Army Group North - Standard Rules (East Front Series / GMT)

Nathan Wailes Gaming

Nathan Wailes Gaming

Watch “Army Group North - Standard Rules (East Front Series / GMT),” a how-to-play guide for Barbarossa: Army Group North, 1941 on BoardGameVideo.

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Barbarossa: Army Group North, 1941

Barbarossa: Army Group North, 1941

2000·Tony Curtis, Vance von Borries

Videos
7
Creators
6

Mainly unboxings. Barbarossa: Army Group North, 1941 is covered on BoardGameVideo.com by 2 how-to-play guides, 4 unboxings, and 1 other video.

1 - 4 players
300 min
Very heavy weight: Rules-dense, long sessions

About Barbarossa: Army Group North, 1941, from BoardGameGeek:

On June 22nd, 1941, Army Group North, the smallest of the three German army groups, drives forward into the Baltic states. Its objective is Leningrad. Once the crown jewel of Czarist Russia, Leningrad is now the second most important city in the Soviet Union. Its array of ordnance factories includes the massive Kirov Tank Works that turns out most of the heavy KV-1 and KV-2 production for the Soviet Army. Loss of Leningrad would deprive the Soviets of a major population and industrial center and give the Germans the advantage of position in any drive against Moscow from the northwest. Army Group North, short of Luftwaffe support and motorized forces, is the only army group that fails to achieve a significant encirclement at any stage of its campaign. Skillfully utilizing terrain and ruthlessly exploiting the civilian population, the Soviets construct a fortified line along the Luga River that stalls the Germans for a month until massive Luftwaffe and motorized reinforcements from Army Group Center allow a decisive breakthrough and dash for Leningrad itself. In a furious September battle, the Germans fall just short of taking Leningrad when time runs out. Operation Typhoon, the final push against Moscow, is imminent. Army Group North must give up almost all of its Luftwaffe and motorized formations. With no strike force remaining, the Germans dig in. Leningrad survives capture only to endure a brutal, epic 900 day siege. Can you, as the Axis commander, succeed where German High Command failed? As the Soviet commander, can you repeat history and halt the Axis invaders short of Leningrad? Game Features Four 22" x 34" color Maps B, C, L, and W plus full sheet devoted to the Leningrad inset map One 17" x 34" color Map A (front and back printed). Double-sided Scenario Map Cards for a number of the smaller scenarios plus Rulebook, Playbook, Naval Rulebook, and several charts with game and scenario information Eight scenarios (plus the learning scenario) allow players to vary their level of involvement, complexity, and starting point (from introductory to full campaign) An asymmetrical sequence of play which highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare, detailed air rules which integrate with land combat, and weather rules Incredibly detailed Order of Battle, including artillery, rocket artillery, engineers, bridge units, armored trains, and much more Modifications to the proven East Front Barbarossa system including the revised Naval rules Extensive bibliography and design/historical notes Time scale: 2 days per turn Map scale: 5 miles per hex Ground unit scale: Division/Regiment Air unit scale: 40-80 aircraft per counter (from GMT website, 2nd edition)

Designers

Tony Curtis, Vance von Borries

Artists

Steven C. Bradford, Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Barbarossa: Army Group North, 1941

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Army Group North - Standard Rules (East Front Series / GMT)