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Aug 26, 2026·How to play·12:10·24·Watch on YouTube

Operation Typhoon (SPI) - How to organize the counters

Nathan Wailes Gaming

Nathan Wailes Gaming

Watch “Operation Typhoon (SPI) - How to organize the counters,” a how-to-play guide for Operation Typhoon: The German Assault on Moscow, 1941 on BoardGameVideo.

Description provided by Nathan Wailes Gaming on YouTube:

Summary: The game is made up of three scenarios, each of which is on a separate map, and the full campaign consists of just combining those three scenarios. Each scenario has particular German corps and Soviet armies that are just on that map, and there aren't a ton of units that come on after the start of the scenarios, so you can just keep the counters organized by German corps and Soviet armies. The alternative way to store the counters would be to store each scenario's counters separately, with the units that start on the map stored separately from those that come on later, with the ones that come on later stored by the turn that they come on. That's how I organized the counters for The Dark Summer, but I don't think it makes sense for this particular game.

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Operation Typhoon: The German Assault on Moscow, 1941

Operation Typhoon: The German Assault on Moscow, 1941

1978·Joe Angiolillo, Joseph M. Balkoski

Videos
10
Creators
5

Mostly how-to-play and playthroughs. Operation Typhoon: The German Assault on Moscow, 1941 is covered on BoardGameVideo.com by 5 how-to-play guides, 3 recorded sessions, and 2 unboxings.

2 players
1500 min
Heavy weight: Expect a long teach

About Operation Typhoon: The German Assault on Moscow, 1941, from BoardGameGeek:

Operation Typhoon simulates German attempt to capture Moscow 1941. It uses a variation of the Panzergruppe Guderian system that eventually became the Victory in the West system (including Patton's Third Army, Operation Grenade, and Sicily). This is a big game but is a very playable monster game and a terrific multi player game. It was the first game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat. Most Soviet units are winterized (white on red) but none German units are. In Snow, non-winterized units have movement and combat halved. 2.7 miles/hex (4.0 km/hex). 1 day/turn. Units are regiments (for the Germans) and divisions (for the Russians). 4 scenarios: three scenarios on each map (SPI)/map zone (Decision Games) - north/center/south, one campaign on all scenarios. All are 16 turns long (15 November to 30 November). SPI edition: Three 22" x 34" maps 4 countersheets Two different Track/Chart sheets Two dice Game box assembly Decision Games edition: • Four 22×34 inch maps • Four 12.25×22 inch maps • 880 5/8-inch die-cut counters (5 sheets) • Rules booklet • 2 player display sheets • Weather PAC (2 copies) • 2 six-sided dice • Storage bags • Game box (based on information from SPI advertizing material uploaded onto BGG images, SPI and Decision Games rulebook)

Designers

Joe Angiolillo, Joseph M. Balkoski

Artists

José Ramón Faura, Redmond Aksel Simonsen, Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
Operation Typhoon: The German Assault on Moscow, 1941

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