1995Klaus Teuber
- Videos
- 147
- Creators
- 113
3 - 4 players60 - 120 minMedium weight

1998Klaus Teuber
Mainly unboxings and reviews. Catan: Cities & Knights is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, 1 recorded sessions, and 3 unboxings.
From BoardGameGeek
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. Belongs to the Catan Series. The game changes the base game in three main ways: First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points. Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.) Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.
Catan: Cities & Knights has 8 videos from 8 creators: 2 reviews, 2 how-to-play guides, 1 playthrough and 3 unboxings. They date from 2021 to January 2026.
To learn the rules, start with "Combining Catan Seafarers and Cities & Knights Expansions: How to Play and Tips" by Games Made Easy, which runs 5 min.
For an opinion before you buy, start with "CATAN: Cities and Knights Review: It's Game Knight in the City" by The Dice Tower. To see it played, watch "Settlers of Catan Board Game Playthrough | Full Game Night" by Roll to One Gaming.
If you like it, try Catan, Catan: Starfarers, Catan: Starfarers Duel and Catan: New Energies, also by Klaus Teuber.
1995Klaus Teuber
3 - 4 players60 - 120 minMedium weight
2019Klaus Teuber
3 - 4 players120 minMedium weight
2023Klaus Teuber, Benjamin Teuber
2 players75 minMedium weight
2024Klaus Teuber, Benjamin Teuber
3 - 4 players90 minMedium weight
From BoardGameGeek:
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. Belongs to the Catan Series. The game changes the base game in three main ways: First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points. Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.) Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.
Designer
Klaus Teuber
Artists
Volkan Baga, Tanja Donner, Jason Hawkins, Eric Hibbeler, Michaela Kienle, Andreas Klober, Sabine Kondirolli, Harald Lieske and 6 more
Publisher
KOSMOS
Categories
Mechanics