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Target: Leningrad – The Advance of Army Group North: June-August, 1941

Target: Leningrad – The Advance of Army Group North: June-August, 1941

2010·Frank Chadwick

1 - 2 players
45 min
Light weight: Learn it in minutes

From BoardGameGeek

This “quiet northern flank” of Operation Barbarossa was anything but quiet. Army Group North, commanded by Field Marshal von Leeb, was given an important strategic goal – Target: Leningrad! To capture this second capital of Russia and the birthplace of Soviet communism would deal a severe psychological blow to the enemy, protect the northern flank of Army Group Center, and bring an overland route into Finland, Germany's Axis ally in the north. Hitler would obsess on the capture of Leningrad. Taking Latvia, Lithuania and Estonia in their Baltic drive, as well as the north regions of Byelorussia, the Germans found themselves facing stubborn resistance from the Red Army and the Soviet Baltic Sea Fleet. Several Soviet counteroffensives were launched, but the Baltic States were soon overrun and operational objectives such as Talinin eventually fell to the German Blitzkrieg. The Soviets would improvise defensive barriers like the Luga Line, but Germans kept coming... Target: Leningrad is a new game from legendary game designer Frank Chadwick, iterating the Campaigns in Russia game system used in Battle for Moscow, The Arduous Beginning: The Attack of Army Group Center June - August 1941 and Objective: Kiev (The Advance of Army Group South: June-August, 1941). Featuring countless opportunities and variations, Target: Leningrad presents an endlessly fascinating series of puzzles, filled with rich historical narrative in every move, as Leningrad becomes the focus of this great campaign. Complexity: 2.5 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is one German corps or Soviet army or corps, and each turn is approximately eight days. Game Components: • One 6-page, color Standard Rules booklet • 32 color, two-sided die-cut 5/8” mounted pieces • One 11” x 17” color game map with tables • 1 Player Aid sheet

Target: Leningrad – The Advance of Army Group North: June-August, 1941

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Target: Leningrad - Solo - Unclear outcomePlaythrough39:58

Target: Leningrad - Solo - Unclear outcome

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About Target: Leningrad – The Advance of Army Group North: June-August, 1941

From BoardGameGeek:

This “quiet northern flank” of Operation Barbarossa was anything but quiet. Army Group North, commanded by Field Marshal von Leeb, was given an important strategic goal – Target: Leningrad! To capture this second capital of Russia and the birthplace of Soviet communism would deal a severe psychological blow to the enemy, protect the northern flank of Army Group Center, and bring an overland route into Finland, Germany's Axis ally in the north. Hitler would obsess on the capture of Leningrad. Taking Latvia, Lithuania and Estonia in their Baltic drive, as well as the north regions of Byelorussia, the Germans found themselves facing stubborn resistance from the Red Army and the Soviet Baltic Sea Fleet. Several Soviet counteroffensives were launched, but the Baltic States were soon overrun and operational objectives such as Talinin eventually fell to the German Blitzkrieg. The Soviets would improvise defensive barriers like the Luga Line, but Germans kept coming... Target: Leningrad is a new game from legendary game designer Frank Chadwick, iterating the Campaigns in Russia game system used in Battle for Moscow, The Arduous Beginning: The Attack of Army Group Center June - August 1941 and Objective: Kiev (The Advance of Army Group South: June-August, 1941). Featuring countless opportunities and variations, Target: Leningrad presents an endlessly fascinating series of puzzles, filled with rich historical narrative in every move, as Leningrad becomes the focus of this great campaign. Complexity: 2.5 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is one German corps or Soviet army or corps, and each turn is approximately eight days. Game Components: • One 6-page, color Standard Rules booklet • 32 color, two-sided die-cut 5/8” mounted pieces • One 11” x 17” color game map with tables • 1 Player Aid sheet

Designer

Frank Chadwick

Artist

Alan Emrich

Publisher

Victory Point Games

Categories

WargameWorld War II

Mechanics

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