2016Tom Jolly, Luke Laurie
- Videos
- 56
- Creators
- 44
1 - 5 players60 - 120 minHeavy weight

1983Tom Jolly
Mainly reviews and how-to-play. Wiz-War is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 1 recorded sessions, and 2 other videos.
From BoardGameGeek
In the light, beer & pretzels type of game Wiz-War, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
Learn to play
Watch it played
Wiz-War has 5 videos from 2 creators: 1 review, 1 how-to-play guide, 1 playthrough and 2 other videos. They date from 2012 to December 2024.
To learn the rules, start with "Quick rules to get you playing", which runs 4 min.
For an opinion before you buy, start with "The Game Gallery Review - Wiz-War". To see it played, watch "Pizza Games and Zombies Podcast: Guest: Patti Moore".
If you like it, try The Manhattan Project: Energy Empire, Light Speed: Arena, Manhattan Project: Energy Empire and The Manhattan Project: Energy Empire – Cold War, also by Tom Jolly.
1 of 2
2016Tom Jolly, Luke Laurie
1 - 5 players60 - 120 minHeavy weight
2025Leonardo Alese, James Ernest, Tom Jolly, Emanuele Santellani
1 - 4 players5 - 15 minLight weight
2025Tom Jolly, Luke Laurie
1 - 5 players60 - 120 minHeavy weight
2022Tom Jolly, Luke Laurie
1 - 5 players60 - 120 minHeavy weight
From BoardGameGeek:
In the light, beer & pretzels type of game Wiz-War, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
Designer
Tom Jolly
Artists
Tom Jolly, Phil Morrissey
Categories
Mechanics