2024Luke Laurie, Maximus Laurie
- Videos
- 131
- Creators
- 99
2 - 4 players80 - 160 minHeavy weight

2025Tom Jolly, Luke Laurie
Mainly reviews. Manhattan Project: Energy Empire is covered on BoardGameVideo.com by 8 reviews, 1 how-to-play guides, 2 recorded sessions, 2 unboxings, and 1 other video.
From BoardGameGeek
Manhattan Project: Energy Empire includes all the gameplay of the original edition, as well as the 'Cold War' expansion, the new 'UN Envoys expansion', and more! From the ashes of war, nations rise to power in the atomic age! In Manhattan Project: Energy Empire, each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy. The back of the game board presents a way to play the base game and expansion seamlessly together as one big game. Note the new expansion content has not been released before and won't be available by itself. -description from the publisher
Learn to play
Review
Manhattan Project: Energy Empire has 14 videos from 10 creators: 8 reviews, 1 how-to-play guide, 2 playthroughs, 2 unboxings and 1 other video. They date from 2025 to May 2026.
To learn the rules, start with "Manhattan Project: Energy Empire - Official How to Play Including Variants. Complete, Clear, Concise" by Meeple University, which runs 27 min.
For an opinion before you buy, start with "Manhattan Project: Energy Empire ►►► The greatest worker placement game ever gets EVEN BETTER!" by Rahdo Runs Through. 6 creators have reviewed it. To see it played, watch "ONE of us Built a Nuclear Disaster...Manhattan Project: Energy Empire (New Edition) Gameplay!" by Tim Chuon, one of 2 playthroughs.
If you like it, try Andromeda's Edge, Dwellings of Eldervale, The Manhattan Project: Energy Empire and Whistle Mountain, also by Luke Laurie.
8 of 10
2024Luke Laurie, Maximus Laurie
2 - 4 players80 - 160 minHeavy weight
2020Luke Laurie
1 - 5 players60 - 150 minHeavy weight
2016Tom Jolly, Luke Laurie
1 - 5 players60 - 120 minHeavy weight
2020Scott Caputo, Luke Laurie
2 - 4 players60 - 90 minHeavy weight
From BoardGameGeek:
Manhattan Project: Energy Empire includes all the gameplay of the original edition, as well as the 'Cold War' expansion, the new 'UN Envoys expansion', and more! From the ashes of war, nations rise to power in the atomic age! In Manhattan Project: Energy Empire, each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy. The back of the game board presents a way to play the base game and expansion seamlessly together as one big game. Note the new expansion content has not been released before and won't be available by itself. -description from the publisher
Designers
Tom Jolly, Luke Laurie
Artist
Heiko Günther
Publisher
Frost Bite Games
Mechanics