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Barbarossa

Barbarossa

1988·Klaus Teuber

3 - 4 players
60 min
Light weight: Learn it in minutes

From BoardGameGeek

Barbarossa, in Italian "red beard" was, according to its inventor, inspired by Patricia McKillip's Riddle-Master fantasy trilogy (Die Schule der Rätselmeister in the German translation), in which wizards are devoted to the creation of riddles and riddle solving tournaments. In an interview designer Klaus Teuber stated "As you know there are moments when you close a book really sad that it's over. After finishing the last page, you often feel like you've lost a friend -- to be somewhat melodramatic. So I was looking for a way to keep the book alive a little longer. Creating a game seemed the perfect solution. In this game, I was looking for a way to make riddles, to experiment with shapes and to let the players express their own creativity with clay." The game starts with players using modeling clay to make objects that can be guessed by the other players. Players then take turns to move around the board either by rolling a die or spending gems to choose their move. The spaces landed on determine actions. Either the other players receive victory points, or you can ask a letter of an object (What's the fifth letter of that thing?), or you can ask general questions or make a single guess until you get a NO answer. Players also have three curse stones that they can throw down twice in the game and make a guess. You make a guess by writing the word down and passing it to the owner, who answers YES or NO. If you guess right, you stick an arrow in the object and score points (5pts if you're first, 3pts for second correct guess). In addition, and this matters, the object owner can either gain points or lose points, depending on the total arrows sticking at the time. So if you make your object too easy, or too hard, you lose points, but if you get it just right, you gain. Plus, at the game end, objects lacking arrows also lose their owners points. Your objects must each represent a single specific word, which you note down in secret. Trying to think of two or three things that people will guess, but not too easily, is really tricky and makes Barbarossa a fun game. Hopefully the new edition has a better rules set, as players might get puzzled by the variety of actions. A later-developed game directly inspired by Barbarossa is Dominic Crapuchettes' Cluzzle. Re-published by Kosmos / Rio Grande 2001. Republished by Mayfair Games in 2005, in an edition for a maximum of 4 players in a smaller-sized box.

Barbarossa

Which Barbarossa video should I watch?

Barbarossa has 3 videos from 3 creators: 3 reviews. They date from 2014 to December 2018.

If you like it, try Catan, Catan: Starfarers, Catan: Starfarers Duel and Catan: Dawn of Humankind, also by Klaus Teuber.

All videos

Jeremy Reviews It... - Barbarossa Board Game Review - Spiel des Jahres 1988Review13:00

Jeremy Reviews It... - Barbarossa Board Game Review - Spiel des Jahres 1988

Jeremy Reviews It

Jeremy Reviews It

Edo's Barbarossa ReviewReview2:45

Edo's Barbarossa Review

Gaming with Edo & Jessica

Gaming with Edo & Jessica

#Mottenkiste - Barbarossa (ASS 1988) - Spiel des Jahres 1988Review19:49

#Mottenkiste - Barbarossa (ASS 1988) - Spiel des Jahres 1988

BrettspielSuchties

BrettspielSuchties

Creators who cover this

All channels
BrettspielSuchties
BrettspielSuchties
1 video of this game
Gaming with Edo & Jessica
Gaming with Edo & Jessica
1 video of this game
Jeremy Reviews It
Jeremy Reviews It
1 video of this game

Games like this

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Catan

1995·Klaus Teuber

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147
Creators
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3 - 4 players·60 - 120 min·Medium weight

Catan: Starfarers

2019·Klaus Teuber

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39
Creators
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Mainly reviews and unboxings

3 - 4 players·120 min·Medium weight

Catan: Starfarers Duel

2023·Klaus Teuber, Benjamin Teuber

Videos
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Creators
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Mostly reviews and unboxings

2 players·75 min·Medium weight

Catan: Dawn of Humankind

2022·Klaus Teuber, Benjamin Teuber

Videos
14
Creators
12
Mainly reviews

3 - 4 players·90 - 120 min·Medium weight

About Barbarossa

From BoardGameGeek:

Barbarossa, in Italian "red beard" was, according to its inventor, inspired by Patricia McKillip's Riddle-Master fantasy trilogy (Die Schule der Rätselmeister in the German translation), in which wizards are devoted to the creation of riddles and riddle solving tournaments. In an interview designer Klaus Teuber stated "As you know there are moments when you close a book really sad that it's over. After finishing the last page, you often feel like you've lost a friend -- to be somewhat melodramatic. So I was looking for a way to keep the book alive a little longer. Creating a game seemed the perfect solution. In this game, I was looking for a way to make riddles, to experiment with shapes and to let the players express their own creativity with clay." The game starts with players using modeling clay to make objects that can be guessed by the other players. Players then take turns to move around the board either by rolling a die or spending gems to choose their move. The spaces landed on determine actions. Either the other players receive victory points, or you can ask a letter of an object (What's the fifth letter of that thing?), or you can ask general questions or make a single guess until you get a NO answer. Players also have three curse stones that they can throw down twice in the game and make a guess. You make a guess by writing the word down and passing it to the owner, who answers YES or NO. If you guess right, you stick an arrow in the object and score points (5pts if you're first, 3pts for second correct guess). In addition, and this matters, the object owner can either gain points or lose points, depending on the total arrows sticking at the time. So if you make your object too easy, or too hard, you lose points, but if you get it just right, you gain. Plus, at the game end, objects lacking arrows also lose their owners points. Your objects must each represent a single specific word, which you note down in secret. Trying to think of two or three things that people will guess, but not too easily, is really tricky and makes Barbarossa a fun game. Hopefully the new edition has a better rules set, as players might get puzzled by the variety of actions. A later-developed game directly inspired by Barbarossa is Dominic Crapuchettes' Cluzzle. Re-published by Kosmos / Rio Grande 2001. Republished by Mayfair Games in 2005, in an edition for a maximum of 4 players in a smaller-sized box.

Designer

Klaus Teuber

Artists

Bildgården AB, Anders Jeppsson, Anke Pohl, Marion Pott, Thilo Rick, Bernd Wagenfeld

Publisher

Alga

Categories

FantasyHumorParty GameWord Game

Mechanics

Betting & BluffingRoll and MoveDeduction
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