Spymaster One

Spymaster One

2026Kristen Mott

2 - 4 players
20 - 30 min

From BoardGameGeek

What is a Deck Hand game? It is an 18 card game that is used in conjunction with a standard Poker deck. London. Berlin. Washington. Moscow. Become a director of agent operations in Spymaster One by dispatching spies and scoring points for infiltrated cities. In this competitive lane-battler, 2-4 players are using standard playing cards as spies to activate city effects, make powerful combos, and collect intel for a city's scoring condition. On a turn, players will: Dispatch a spy (playing card) from their hand to a city, matching the mission parameters. Activate the city's effect, transferring spies and intel to create powerful combos. Complete a mission if possible by placing the last spy into a city, taking some spies and the city card for its end-game scoring condition. Deploy a recruit from the academy to a city. Replenish their hand with spies from the standard deck. The game ends when the city or spy (standard) deck is depleted. Players choose two city cards to score with the spies they've acquired. The player with the most points wins. Can you outwit your opponents and become the number one spymaster?

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About Spymaster One

From BoardGameGeek:

What is a Deck Hand game? It is an 18 card game that is used in conjunction with a standard Poker deck. London. Berlin. Washington. Moscow. Become a director of agent operations in Spymaster One by dispatching spies and scoring points for infiltrated cities. In this competitive lane-battler, 2-4 players are using standard playing cards as spies to activate city effects, make powerful combos, and collect intel for a city's scoring condition. On a turn, players will: Dispatch a spy (playing card) from their hand to a city, matching the mission parameters. Activate the city's effect, transferring spies and intel to create powerful combos. Complete a mission if possible by placing the last spy into a city, taking some spies and the city card for its end-game scoring condition. Deploy a recruit from the academy to a city. Replenish their hand with spies from the standard deck. The game ends when the city or spy (standard) deck is depleted. Players choose two city cards to score with the spies they've acquired. The player with the most points wins. Can you outwit your opponents and become the number one spymaster?

Designer

Kristen Mott

Artist

Stephen Sauer

Categories

Card GameSpies / Secret Agents

Mechanics

Hand ManagementSet Collection
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