Petal

Petal

2026Kristen Mott, Andrew Stiles

2 players
15 - 30 min

From BoardGameGeek

Step into Petal, a charmingly competitive card game where you and another florist are rivals racing to open the most charming Flower Shop in town. Each round, you're building a shared “window display” of blooms-trying to make the prettiest patterns for your customers while quietly setting up your own scoring plan. Over seven turns per player, you'll draft two Flower Cards from four stacks. You'll place one card into a shared 4×4 grid, always adjacent to an existing card, and you may rotate it to fit your plans. The other card becomes a personal multiplier in front of you, boosting how many points you'll score for certain flower icons when the grid is complete. If you're falling behind, Apron abilities give you clever ways to manipulate the display-rotating, moving, or swapping cards to create (or disrupt) scoring opportunities. When the 4×4 grid is finished, you score in two ways: completed flowers in the grid multiplied by your matching multiplier icons, plus points for your private objective card based on the final display. The player with the most points wins the round (ties break by who has the most multipliers of a single icon; if still tied, both players take the round). To win the game, you need to prove you're the best florist over multiple rounds: the first to win two rounds and place two Bouquets in the Flower Shop claims the victory! -description from the publisher

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kovray
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Let's Table It
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About Petal

From BoardGameGeek:

Step into Petal, a charmingly competitive card game where you and another florist are rivals racing to open the most charming Flower Shop in town. Each round, you're building a shared “window display” of blooms-trying to make the prettiest patterns for your customers while quietly setting up your own scoring plan. Over seven turns per player, you'll draft two Flower Cards from four stacks. You'll place one card into a shared 4×4 grid, always adjacent to an existing card, and you may rotate it to fit your plans. The other card becomes a personal multiplier in front of you, boosting how many points you'll score for certain flower icons when the grid is complete. If you're falling behind, Apron abilities give you clever ways to manipulate the display-rotating, moving, or swapping cards to create (or disrupt) scoring opportunities. When the 4×4 grid is finished, you score in two ways: completed flowers in the grid multiplied by your matching multiplier icons, plus points for your private objective card based on the final display. The player with the most points wins the round (ties break by who has the most multipliers of a single icon; if still tied, both players take the round). To win the game, you need to prove you're the best florist over multiple rounds: the first to win two rounds and place two Bouquets in the Flower Shop claims the victory! -description from the publisher

Designers

Kristen Mott, Andrew Stiles

Artist

Patrick Weber

Categories

Card Game

Mechanics

End Game BonusesHidden Victory PointsPattern BuildingTile Placement
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