The Wandmaker's Apprentice

The Wandmaker's Apprentice

2026Zoey Mattes, Casey Mattes

1 - 2 players
45 - 60 min

From BoardGameGeek

Craft your legacy or wield the shadows. The choice is yours. Following the fallout between master and apprentice, we find the apprentice recessed in the shadows, where the law's light seldom reaches. There, in the dark alleyways, he has set up his own trade, selling wands and other magical objects imbued with wild, untamed magic (and questionable legality). The street lamps flicker with the tension of a town caught between light and darkness. Master and apprentice locked in an unspoken war, each wand sold - a silent challenge to the other's legacy. In The Wandmaker's Apprentice, you will take on the role of either: The Wandmaker - crafting genuine wands from resources such as wood, gems, dragonbone, and stardust. or The Apprentice - perfecting the art of persuasion to peddle dark magical objects, while avoiding the Magical Authorities. This asymmetric 2-player game utilizes unique mechanics and components for each player, combining elements of resource management, end-of-round-bonus building, a twist on set collection, and a clever dice management system. -description from the publisher

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About The Wandmaker's Apprentice

From BoardGameGeek:

Craft your legacy or wield the shadows. The choice is yours. Following the fallout between master and apprentice, we find the apprentice recessed in the shadows, where the law's light seldom reaches. There, in the dark alleyways, he has set up his own trade, selling wands and other magical objects imbued with wild, untamed magic (and questionable legality). The street lamps flicker with the tension of a town caught between light and darkness. Master and apprentice locked in an unspoken war, each wand sold - a silent challenge to the other's legacy. In The Wandmaker's Apprentice, you will take on the role of either: The Wandmaker - crafting genuine wands from resources such as wood, gems, dragonbone, and stardust. or The Apprentice - perfecting the art of persuasion to peddle dark magical objects, while avoiding the Magical Authorities. This asymmetric 2-player game utilizes unique mechanics and components for each player, combining elements of resource management, end-of-round-bonus building, a twist on set collection, and a clever dice management system. -description from the publisher

Designers

Zoey Mattes, Casey Mattes

Artist

Amber Kommavongsa

Categories

Fantasy

Mechanics

Different Dice MovementEnd Game BonusesMatchingRoles with Asymmetric Information
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