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Spirit Train

Spirit Train

2027·Casey Mattes, Zoey Mattes

Videos
10
Creators
8

Mostly how-to-play and reviews. Spirit Train is covered on BoardGameVideo.com by 3 reviews, 4 how-to-play guides, 1 recorded sessions, and 2 other videos.

2 - 4 players
60 - 90 min

From BoardGameGeek

Spirit Train is played in 3 Cycles. Each Cycle consists of a series of rounds where players will determine what to do using a unique simultaneous action selection mechanic. Before the start of each day, conductors will select between a list of different rooms to fill their train with. These rooms will provide base actions depending on the shape/size of the room. How many rooms you use will affect the speed and energy level of your train, as well as turn order. When spirits are active on your train, they will provide you even more actions. The number of active spirits you can select will depend on the current mood of your spirits (spirits are more active when they're happy!). You can maximize the number of actions you use by strategically placing active spirits into rooms you've created specifically for them on your train. In summary; you will select your actions for the day based on how you build your train, which spirits are currently active on the train, and where, on your train, you place your active spirits. After conductors reveal their trains, they will go through the 5 phases of each day. During the first phase, players simultaneously collect tickets and memory shards, as well as adjust spirit moods as needed. In the movement phase, conductors take turns moving their train through different regions such as forests, meadows, cities, the sea, and mountains. They might pick up spirits waiting at train stops, or challenge other conductors to a train prank-war! In the third phase, players take turns interacting with the spirits on their train, keeping them happy and cozy. During the fourth phase, conductors may fuse together memory shards, spending them to awaken a spirit's core memory. They then place a Memora block on the spirit's card to enhance and expand the actions available to it. The Spirit Train will gain different amounts of energy depending on what kind of memory (Memora block) was unlocked. In the last phase of each day, players spend tickets to house spirits from their hand, or drop spirits off from their train, helping them cross over to the true afterlife. Spirits are most comfortable crossing over in a region they are most familiar with, whether that be the forest, the mountains, etc. so be aware of where your train is currently running through. A new Cycle begins once a conductor reaches the train station at the end of the map. Players will gain rewards based on how far they are on the map at that time, then reset to the top to start a new Cycle. Conductors can choose how fast or slow they want to move through the regions depending on which strategies they want to pursue. At the end of each Cycle, Death will appear in one of its many forms to lure a spirit away from your train. Conductors must work together to send Death away, or collectively suffer the consequences. The ultimate goal of Spirit Train is to gain points by accomplishing 3 main objectives; interacting with the spirits on your train, helping those spirits cross over, and collecting spirit stones. The amount of points you gain per objective will depend on the mood of your spirits at the end of the game. If they are generally sad, you'll earn less points than if you work to keep them happy and comfortable. The player with the most points earns the honor of taking over as the new, true conductor of the Spirit Train. -description from the publisher

Spirit Train

Watch first

Learn to play

How to Play Spirit Train with @Shelfside5:46

How to Play Spirit Train with @Shelfside

SweaterBear Games

SweaterBear Games

Review

Spirit Train | Escort Spirits To THE GREAT BEYOND On A MAGICAL TRAIN Between The Realms17:33

Spirit Train | Escort Spirits To THE GREAT BEYOND On A MAGICAL TRAIN Between The Realms

TableTopVibes

TableTopVibes

Watch it played

Spirit Train - Board Game Teach & Playthrough1:49:02

Spirit Train - Board Game Teach & Playthrough

Before You Play

Before You Play

Which Spirit Train video should I watch?

Spirit Train has 10 videos from 8 creators: 3 reviews, 4 how-to-play guides, 1 playthrough and 2 other videos. They date from August to September 2026.

To learn the rules, start with "How to Play Spirit Train with @Shelfside" by SweaterBear Games, which runs 6 min.

For an opinion before you buy, start with "Spirit Train | Escort Spirits To THE GREAT BEYOND On A MAGICAL TRAIN Between The Realms" by TableTopVibes. 3 creators have reviewed it. To see it played, watch "Spirit Train - Board Game Teach & Playthrough" by Before You Play.

If you like it, try Bear Mountain Camping Adventure, Camping Season and The Wandmaker's Apprentice, also by Casey Mattes, or Star Scrappers: Orbital, which shares several of its mechanics.

All videos

Spirit Train - Board Game Teach & PlaythroughPlaythrough1:49:02

Spirit Train - Board Game Teach & Playthrough

Before You Play

Before You Play

Spirit Train | Escort Spirits To THE GREAT BEYOND On A MAGICAL TRAIN Between The RealmsReview17:33

Spirit Train | Escort Spirits To THE GREAT BEYOND On A MAGICAL TRAIN Between The Realms

TableTopVibes

TableTopVibes

Spirit Train Board Game Kickstarter Preview18:27

Spirit Train Board Game Kickstarter Preview

Board Gaymes James

Board Gaymes James

How to Play Spirit Train with @ShelfsideHow to play5:46

How to Play Spirit Train with @Shelfside

SweaterBear Games

SweaterBear Games

Spirit Train: The Final Journey (B-) Not a Winsome Train Game :( - Kickstarter Critique ReviewReview28:25

Spirit Train: The Final Journey (B-) Not a Winsome Train Game :( - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Welcome to the world of Spirit Train!Review1:25

Welcome to the world of Spirit Train!

Ezeekat

Ezeekat

Spirit Train Board Game Teach and PlaythroughHow to play2:58:01

Spirit Train Board Game Teach and Playthrough

Board Gaymes James

Board Gaymes James

Spirit Train Campaign Video2:42

Spirit Train Campaign Video

SweaterBear Games

SweaterBear Games

Spirit Train Play Through | The Game HausHow to play2:17:47

Spirit Train Play Through | The Game Haus

The Brothers Murph

The Brothers Murph

Spirit Train Preview - On Track to the Afterlife!How to play29:09

Spirit Train Preview - On Track to the Afterlife!

BoardGameCo

BoardGameCo

Creators who cover this

All channels
Board Gaymes James
Board Gaymes James
2 videos of this game
SweaterBear Games
SweaterBear Games
2 videos of this game
Before You Play
Before You Play
1 video of this game
BoardGameCo
BoardGameCo
1 video of this game
Bower's Game Corner
Bower's Game Corner
1 video of this game
Ezeekat
Ezeekat
1 video of this game
TableTopVibes
TableTopVibes
1 video of this game
The Brothers Murph
The Brothers Murph
1 video of this game

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Bear Mountain Camping Adventure

2025·Casey Mattes

Videos
14
Creators
12
Mostly reviews and unboxings

1 - 4 players·50 - 90 min·Medium weight

Camping Season

2025·Casey Mattes, Zoey Mattes

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9
Creators
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Mainly reviews

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The Wandmaker's Apprentice

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Star Scrappers: Orbital

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Mainly reviews

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About Spirit Train

From BoardGameGeek:

Spirit Train is played in 3 Cycles. Each Cycle consists of a series of rounds where players will determine what to do using a unique simultaneous action selection mechanic. Before the start of each day, conductors will select between a list of different rooms to fill their train with. These rooms will provide base actions depending on the shape/size of the room. How many rooms you use will affect the speed and energy level of your train, as well as turn order. When spirits are active on your train, they will provide you even more actions. The number of active spirits you can select will depend on the current mood of your spirits (spirits are more active when they're happy!). You can maximize the number of actions you use by strategically placing active spirits into rooms you've created specifically for them on your train. In summary; you will select your actions for the day based on how you build your train, which spirits are currently active on the train, and where, on your train, you place your active spirits. After conductors reveal their trains, they will go through the 5 phases of each day. During the first phase, players simultaneously collect tickets and memory shards, as well as adjust spirit moods as needed. In the movement phase, conductors take turns moving their train through different regions such as forests, meadows, cities, the sea, and mountains. They might pick up spirits waiting at train stops, or challenge other conductors to a train prank-war! In the third phase, players take turns interacting with the spirits on their train, keeping them happy and cozy. During the fourth phase, conductors may fuse together memory shards, spending them to awaken a spirit's core memory. They then place a Memora block on the spirit's card to enhance and expand the actions available to it. The Spirit Train will gain different amounts of energy depending on what kind of memory (Memora block) was unlocked. In the last phase of each day, players spend tickets to house spirits from their hand, or drop spirits off from their train, helping them cross over to the true afterlife. Spirits are most comfortable crossing over in a region they are most familiar with, whether that be the forest, the mountains, etc. so be aware of where your train is currently running through. A new Cycle begins once a conductor reaches the train station at the end of the map. Players will gain rewards based on how far they are on the map at that time, then reset to the top to start a new Cycle. Conductors can choose how fast or slow they want to move through the regions depending on which strategies they want to pursue. At the end of each Cycle, Death will appear in one of its many forms to lure a spirit away from your train. Conductors must work together to send Death away, or collectively suffer the consequences. The ultimate goal of Spirit Train is to gain points by accomplishing 3 main objectives; interacting with the spirits on your train, helping those spirits cross over, and collecting spirit stones. The amount of points you gain per objective will depend on the mood of your spirits at the end of the game. If they are generally sad, you'll earn less points than if you work to keep them happy and comfortable. The player with the most points earns the honor of taking over as the new, true conductor of the Spirit Train. -description from the publisher

Designers

Casey Mattes, Zoey Mattes

Artist

Maruša Gorjup

Publisher

SweaterBear Games

Categories

FantasyTrains

Mechanics

Programmed ActionsPattern BuildingWorker Placement
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