2005Richard Launius, Kevin Wilson
- Videos
- 126
- Creators
- 44
1 - 8 players120 - 240 minHeavy weight

2025Kevin Wilson
Mostly reviews. Kinfire Council: Winds of Change is covered on BoardGameVideo.com by 5 reviews, 1 how-to-play guides, and 1 unboxings.
From BoardGameGeek
Take the intrigue of Din'Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers. This is not a stand-alone game. Kinfire Council base game is required to play. Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult. The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play. -description from the publisher
Kinfire Council: Winds of Change has 7 videos from 7 creators: 5 reviews, 1 how-to-play guide and 1 unboxing. They date from 2025 to March 2026.
To learn the rules, start with "All the Games with Steph: Kinfire Council: Winds of Change - Overview" by Steph Hodge, which runs 12 min.
For an opinion before you buy, start with "Kinfire Council: Winds of Change Take me to the magic of the moment on a glory night!" by Rahdo Runs Through. 5 creators have reviewed it.
If you like it, try Arkham Horror, Kinfire Chronicles: Night's Fall, A Gentle Rain and Arkham Horror (Third Edition), also by Kevin Wilson.
2005Richard Launius, Kevin Wilson
1 - 8 players120 - 240 minHeavy weight
2023Kevin Wilson, Darrell Hardy, Adela Kapuścińska, Brandon Perdue
1 - 4 players45 - 60 minMedium weight
2018Nikki Valens, Richard Launius, Kevin Wilson
1 - 6 players120 - 180 minHeavy weight
From BoardGameGeek:
Take the intrigue of Din'Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers. This is not a stand-alone game. Kinfire Council base game is required to play. Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult. The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play. -description from the publisher
Designer
Kevin Wilson
Artists
Katarzyna Bekus, Sandra Chlewińska, Wiktor Kozyra
Publisher
Incredible Dream Studios
Categories
Mechanics