2005Richard Launius, Kevin Wilson
- Videos
- 116
- Creators
- 38
1 - 8 players120 - 240 minHeavy weight

2023Kevin Wilson, Darrell Hardy, Adela Kapuścińska, Brandon Perdue
Mostly playthroughs and reviews. Kinfire Chronicles: Night's Fall is covered on BoardGameVideo.com by 33 reviews, 6 how-to-play guides, 58 recorded sessions, 15 unboxings, and 4 other videos.
From BoardGameGeek
Kinfire Chronicles: Night's Fall is a co-operative campaign game that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din'Lux and help rebuild the world beyond. Armed with kinfire lanterns, you'll brave the Starless Nights, battle the creatures that emerge, and guard each others' backs against the malevolent forces trying to stop you. Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks. Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone. -description from publisher
Kinfire Chronicles: Night's Fall has 116 videos from 53 creators: 33 reviews, 6 how-to-play guides, 58 playthroughs, 15 unboxings and 4 other videos. They date from 2022 to October 2026.
To learn the rules, start with "Kinfire Chronicles Night's Fall - Kickstarter Preview" by Before You Play, which runs 13 min.
For an opinion before you buy, start with "Kinfire Chronicle Review: It's a Treasure" by The Dice Tower. 28 creators have reviewed it. To see it played, watch "Kinfire Playthrough Ep. 1 w/ Chrissy Costanza, Brian David Gilbert, Krystina Arielle, Ryan Verniere" by Incredible Dream Studios, one of 58 playthroughs.
If you like it, try Arkham Horror, A Gentle Rain, Arkham Horror (Third Edition) and Cosmic Encounter, also by Kevin Wilson. It appears in convention videos from Gen Con 2023.
8 of 53
2005Richard Launius, Kevin Wilson
1 - 8 players120 - 240 minHeavy weight
2018Nikki Valens, Richard Launius, Kevin Wilson
1 - 6 players120 - 180 minHeavy weight
2008Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson
3 - 5 players60 - 120 minMedium weight
From BoardGameGeek:
Kinfire Chronicles: Night's Fall is a co-operative campaign game that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din'Lux and help rebuild the world beyond. Armed with kinfire lanterns, you'll brave the Starless Nights, battle the creatures that emerge, and guard each others' backs against the malevolent forces trying to stop you. Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks. Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone. -description from publisher
Designers
Kevin Wilson, Darrell Hardy, Adela Kapuścińska, Brandon Perdue
Artists
Vesna "vesner" Redesiuk, Katarzyna Bekus, Sandra Chlewińska, Adela Kapuścińska, Wiktor Kozyra, Kevin Wilson
Publisher
Incredible Dream Studios
Mechanics