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Small Wars: Mohicans

Small Wars: Mohicans

2024·Keith Fountain, Philippe Thibaut

2 players
60 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Small Wars: Mohicans is the first game of the Small Wars series. Covering the French and Indian War of the mid-18th century, it is based on a popular 1983 Canadian boardgame called Mohawk. Mohicans starts in 1754 and continues to 1760, which historically was the year after the conquest of Quebec by British forces (a founding event in the creation of modern Canada). In Mohicans, the powerful regular forces of Britain fight for control of north-eastern North America against the mixed regular and irregular forces of the French and their local allies. The forces of both sides are bolstered by local militia units and other irregular forces, such as the famous French Couriers des Bois or British Rangers, and the arrival each year of more regular reinforcements from Europe. While the British have the edge in firepower and numbers, the French have better mobility and their Indigenous allies can make effective use of terrain, particularly the massive forests that covered eastern North America at the time. The British are also more vulnerable to having their supply lines cut off. Both sides seek to curry favour with the powerful but neutral Iroquois Confederacy, as an alliance with them is an enormous strategic advantage. With each major victory on the battlefield, one of the six tribes of the Iroquois will offer its support to the winning side. Get the support of all six tribes, and the Iroquois will join the fight. To win the game, the British must hold three of the French cities and towns of Louisbourg, Frontenac, Duquesne, Montreal and Quebec (and at least one must be Montreal or Quebec). If they don't do this by 1760, the French win by default. The French can also win by holding the British cities of Albany and either New York, Boston or Philadelphia. This will be a tall order for the French but they can take comfort in the fact that the British, like NATO 250 years later have the watches, but the French have the time… Combat occurs at the different locations, after the seasonal movement has been processed. It covers different battles, such as ambushes in woods, landings, raids on enemy villages and towns, field battles or forts assaults. During the Winter between each of the 7 years of the war, reinforcements are received, militias and Indians are mustered and forts can be built. -description from the publisher

Small Wars: Mohicans

Which Small Wars: Mohicans video should I watch?

Small Wars: Mohicans has 4 videos from 3 creators: 1 review and 3 unboxings. They date from 2025 to May 2026.

If you like it, try Europa Universalis, also by Philippe Thibaut, or Soldiers in Postmen's Uniforms, The Lamps are Going Out: World War I and Tetrarchia, which share several of its mechanics.

All videos

TDG: Small Wars: Mohicans unboxing with RayUnboxing9:15

TDG: Small Wars: Mohicans unboxing with Ray

The Discriminating Gamer

The Discriminating Gamer

Small Wars unboxingUnboxing11:52

Small Wars unboxing

Bill's Wargame World

Bill's Wargame World

Review of MohicansReview19:54

Review of Mohicans

Bill's Wargame World

Bill's Wargame World

Unboxing | Small Wars: Mohicans | Avalon Digital | The Players' AidUnboxing11:52

Unboxing | Small Wars: Mohicans | Avalon Digital | The Players' Aid

The Players Aid

The Players Aid

Creators who cover this

All channels
Bill's Wargame World
Bill's Wargame World
2 videos of this game
The Discriminating Gamer
The Discriminating Gamer
1 video of this game
The Players Aid
The Players Aid
1 video of this game

Games like this

All games

Europa Universalis

1993·Philippe Thibaut

Videos
1
Creators
1
Reviews

1 - 6 players·3600 min·Very heavy weight

Soldiers in Postmen's Uniforms

2021·David Thompson (I)

Videos
25
Creators
2
Mainly unboxings and reviews

1 players·60 - 75 min·Medium weight

The Lamps are Going Out: World War I

2016·Kirk Uhlmann

Videos
21
Creators
4
Mostly playthroughs

2 - 4 players·180 - 240 min·Medium weight

Tetrarchia

2015·Miguel Marqués

Videos
55
Creators
33
Mainly playthroughs and how-to-play

1 - 5 players·20 - 40 min·Medium weight

About Small Wars: Mohicans

From BoardGameGeek:

Small Wars: Mohicans is the first game of the Small Wars series. Covering the French and Indian War of the mid-18th century, it is based on a popular 1983 Canadian boardgame called Mohawk. Mohicans starts in 1754 and continues to 1760, which historically was the year after the conquest of Quebec by British forces (a founding event in the creation of modern Canada). In Mohicans, the powerful regular forces of Britain fight for control of north-eastern North America against the mixed regular and irregular forces of the French and their local allies. The forces of both sides are bolstered by local militia units and other irregular forces, such as the famous French Couriers des Bois or British Rangers, and the arrival each year of more regular reinforcements from Europe. While the British have the edge in firepower and numbers, the French have better mobility and their Indigenous allies can make effective use of terrain, particularly the massive forests that covered eastern North America at the time. The British are also more vulnerable to having their supply lines cut off. Both sides seek to curry favour with the powerful but neutral Iroquois Confederacy, as an alliance with them is an enormous strategic advantage. With each major victory on the battlefield, one of the six tribes of the Iroquois will offer its support to the winning side. Get the support of all six tribes, and the Iroquois will join the fight. To win the game, the British must hold three of the French cities and towns of Louisbourg, Frontenac, Duquesne, Montreal and Quebec (and at least one must be Montreal or Quebec). If they don't do this by 1760, the French win by default. The French can also win by holding the British cities of Albany and either New York, Boston or Philadelphia. This will be a tall order for the French but they can take comfort in the fact that the British, like NATO 250 years later have the watches, but the French have the time… Combat occurs at the different locations, after the seasonal movement has been processed. It covers different battles, such as ambushes in woods, landings, raids on enemy villages and towns, field battles or forts assaults. During the Winter between each of the 7 years of the war, reinforcements are received, militias and Indians are mustered and forts can be built. -description from the publisher

Designers

Keith Fountain, Philippe Thibaut

Artists

Massimiliano Del Bono, David Pentland, Philippe Thibaut, Nicolas Treil

Publisher

Wisdom Owl

Categories

Age of ReasonAmerican Indian WarsWargame

Mechanics

Action PointsDice RollingArea MovementSimulation
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