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May 26, 2026·Unboxing·09:15·1375·Watch on YouTube

TDG: Small Wars: Mohicans unboxing with Ray

The Discriminating Gamer

The Discriminating Gamer

Watch “TDG: Small Wars: Mohicans unboxing with Ray,” a board game unboxing for Small Wars: Mohicans from The Discriminating Gamer on BoardGameVideo.

Description provided by The Discriminating Gamer on YouTube:

Join Ray as he unboxes Small Wars: Mohicans from Avalon Digital. Cody Carlson, PhD: https://www.youtube.com/channel/UCiK_bFrJ0cSIjVxnEJtbU7A/videos Ray’s Channel: https://www.youtube.com/@RayPhay Facebook: https://www.facebook.com/thediscriminatinggamer Twitter: https://twitter.com/CodyK76

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Small Wars: Mohicans

Small Wars: Mohicans

2024·Keith Fountain, Philippe Thibaut

2 players
60 - 120 min
Medium weight: Teach it in one sitting

About Small Wars: Mohicans, from BoardGameGeek:

Small Wars: Mohicans is the first game of the Small Wars series. Covering the French and Indian War of the mid-18th century, it is based on a popular 1983 Canadian boardgame called Mohawk. Mohicans starts in 1754 and continues to 1760, which historically was the year after the conquest of Quebec by British forces (a founding event in the creation of modern Canada). In Mohicans, the powerful regular forces of Britain fight for control of north-eastern North America against the mixed regular and irregular forces of the French and their local allies. The forces of both sides are bolstered by local militia units and other irregular forces, such as the famous French Couriers des Bois or British Rangers, and the arrival each year of more regular reinforcements from Europe. While the British have the edge in firepower and numbers, the French have better mobility and their Indigenous allies can make effective use of terrain, particularly the massive forests that covered eastern North America at the time. The British are also more vulnerable to having their supply lines cut off. Both sides seek to curry favour with the powerful but neutral Iroquois Confederacy, as an alliance with them is an enormous strategic advantage. With each major victory on the battlefield, one of the six tribes of the Iroquois will offer its support to the winning side. Get the support of all six tribes, and the Iroquois will join the fight. To win the game, the British must hold three of the French cities and towns of Louisbourg, Frontenac, Duquesne, Montreal and Quebec (and at least one must be Montreal or Quebec). If they don't do this by 1760, the French win by default. The French can also win by holding the British cities of Albany and either New York, Boston or Philadelphia. This will be a tall order for the French but they can take comfort in the fact that the British, like NATO 250 years later have the watches, but the French have the time… Combat occurs at the different locations, after the seasonal movement has been processed. It covers different battles, such as ambushes in woods, landings, raids on enemy villages and towns, field battles or forts assaults. During the Winter between each of the 7 years of the war, reinforcements are received, militias and Indians are mustered and forts can be built. -description from the publisher

Designers

Keith Fountain, Philippe Thibaut

Artists

Massimiliano Del Bono, David Pentland, Philippe Thibaut, Nicolas Treil

Publisher

Wisdom Owl

Categories

Age of ReasonAmerican Indian Wars

Mechanics

Action PointsDice Rolling
View on BoardGameGeek ›
Small Wars: Mohicans

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TDG: Small Wars: Mohicans unboxing with Ray