2023Tetsuya Nakamura
- Videos
- 12
- Creators
- 10
1 - 2 players180 - 360 minMedium weight

2024Tetsuya Nakamura
Mostly unboxings. Traces of Hubris is covered on BoardGameVideo.com by 2 how-to-play guides, 6 unboxings, and 1 other video.
From BoardGameGeek
Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. -description from the publisher
Traces of Hubris has 9 videos from 6 creators: 2 how-to-play guides, 6 unboxings and 1 other video. They date from 2024 to January 2026.
If you like it, try Traces of War, A Victory Awaits: Operation Barbarossa 1941, Storm Over Stalingrad and Fire in the Sky: The Great Pacific War 1941-1945, also by Tetsuya Nakamura.
5 of 6
2023Tetsuya Nakamura
1 - 2 players180 - 360 minMedium weight
2022Tetsuya Nakamura
1 - 8 players180 - 900 minMedium weight
2006Tetsuya Nakamura
1 - 2 players180 minMedium weight
1999Tetsuya Nakamura
1 - 2 players60 - 300 minHeavy weight
From BoardGameGeek:
Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. -description from the publisher
Designer
Tetsuya Nakamura
Artist
Pablo Bazerque
Publisher
VUCA Simulations
Categories
Mechanics