Traces of Hubris

Traces of Hubris

2024Tetsuya Nakamura

Videos
9
Creators
6

Mostly unboxings. Traces of Hubris is covered on BoardGameVideo.com by 2 how-to-play guides and 6 unboxings.

1 - 2 players
180 - 360 min
2.0/5 weight

From BoardGameGeek

Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. -description from the publisher

5 of 6

Creators who cover this

The Boardgames Chronicle
The Boardgames Chronicle
2 videos of this game
ChihuahuaPrint3D
ChihuahuaPrint3D
1 video of this game
KilroyWasHere
KilroyWasHere
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game
Zilla Blitz
Zilla Blitz
1 video of this game

Games like this

2023Tetsuya Nakamura

Videos
12
Creators
10
Mostly playthroughs and unboxings

1 - 2 players180 - 360 min2.4 weight

2006Tetsuya Nakamura

Videos
10
Creators
7
Mainly reviews

1 - 2 players180 min2.2 weight

About Traces of Hubris

From BoardGameGeek:

Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. -description from the publisher

Designer

Tetsuya Nakamura

Artist

Pablo Bazerque

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice RollingGrid MovementHexagon Grid
View on BoardGameGeek ›