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The Spanish-American War, 1898

The Spanish-American War, 1898

2025·Vance von Borries

1 - 4 players
180 - 360 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Spanish-American War, 1898 is a two-player game of the Spanish-American War of 1898 by Vance von Borries. It recreates the strategic naval and land campaign against Spanish forces in Cuba and Puerto Rico. One player controls the American and Cuban units, while the other controls the Spanish ones. The game is played in game turns, consisting of alternating player turns in which each player moves his pieces and resolves any resulting combat. When all the game turns have been completed, the game is over, and the winner is determined. The game is divided into separate but closely related land and sea systems. A campaign game combines both of these into one strategic game. The introductory scenarios should be played before attempting the full Campaign Game. Some specially marked land and sea rules apply only to the Campaign Game. You can ignore them when you play introductory scenarios. The Campaign Game uses all the rules. Using separate land and sea commanders, up to four players can play the Campaign Game. Product Information: Complexity: Medium Playing time: 3 to 6 hours Solitaire Suitability: Medium Players: Two to Four (suitable for solitaire play) Map Scale: variable (for both areas and hexes based on map) Time Scale: 1 Turn = 20 Minutes Unit Scale: 1 Unit = 1 ship or battalion/regiment -description from the publisher

The Spanish-American War, 1898

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The Spanish-American War 1898 - UnboxingUnboxing25:18

The Spanish-American War 1898 - Unboxing

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Steven Dolges

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About The Spanish-American War, 1898

From BoardGameGeek:

Spanish-American War, 1898 is a two-player game of the Spanish-American War of 1898 by Vance von Borries. It recreates the strategic naval and land campaign against Spanish forces in Cuba and Puerto Rico. One player controls the American and Cuban units, while the other controls the Spanish ones. The game is played in game turns, consisting of alternating player turns in which each player moves his pieces and resolves any resulting combat. When all the game turns have been completed, the game is over, and the winner is determined. The game is divided into separate but closely related land and sea systems. A campaign game combines both of these into one strategic game. The introductory scenarios should be played before attempting the full Campaign Game. Some specially marked land and sea rules apply only to the Campaign Game. You can ignore them when you play introductory scenarios. The Campaign Game uses all the rules. Using separate land and sea commanders, up to four players can play the Campaign Game. Product Information: Complexity: Medium Playing time: 3 to 6 hours Solitaire Suitability: Medium Players: Two to Four (suitable for solitaire play) Map Scale: variable (for both areas and hexes based on map) Time Scale: 1 Turn = 20 Minutes Unit Scale: 1 Unit = 1 ship or battalion/regiment -description from the publisher

Designer

Vance von Borries

Artist

Bruce Yearian

Publisher

Compass Games

Categories

Wargame

Mechanics

Dice RollingArea MovementSimulation
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