Cavern

Cavern

2023Brad Hiscock

1 - 99 players
10 - 90 min

From BoardGameGeek

Deep in the woods, there's an abandoned tunnel network that has been overrun by a horde of creatures. You will venture inside and traverse through multiple floors and into its depths. Your goal is to clear each floor, defeat the creatures within, and collect treasure. Each turn, you will roll to determine your type and amount of movement. As you pass through each square you will resolve interactions as they take place such as collecting weapons and items or fighting an enemy. You continue through each floor until you find the exit. You can use collected items/weapons, gain levels, and roll against traps, enemies, and bosses. The game is over at the end of any floor when you wish to stop, or after five floors have been cleared. Count up all of the points you've earned on each floor to determine your total score. Compare this score to our ranking system to be awarded a title such as "seasoned adventurer". The map size and difficulty increase as you get deeper into the cavern, so keep an eye to your hearts and be wary of the number of enemies you want to take on. If you lose your hearts, it's game over. Let your adventure begin. -description from designer

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About Cavern

From BoardGameGeek:

Deep in the woods, there's an abandoned tunnel network that has been overrun by a horde of creatures. You will venture inside and traverse through multiple floors and into its depths. Your goal is to clear each floor, defeat the creatures within, and collect treasure. Each turn, you will roll to determine your type and amount of movement. As you pass through each square you will resolve interactions as they take place such as collecting weapons and items or fighting an enemy. You continue through each floor until you find the exit. You can use collected items/weapons, gain levels, and roll against traps, enemies, and bosses. The game is over at the end of any floor when you wish to stop, or after five floors have been cleared. Count up all of the points you've earned on each floor to determine your total score. Compare this score to our ranking system to be awarded a title such as "seasoned adventurer". The map size and difficulty increase as you get deeper into the cavern, so keep an eye to your hearts and be wary of the number of enemies you want to take on. If you lose your hearts, it's game over. Let your adventure begin. -description from designer

Designer

Brad Hiscock

Artist

Peter Zalba

Categories

AdventureDiceExplorationFantasy

Mechanics

Critical Hits and FailuresDice RollingGrid MovementMovement Points
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