2021Scott Almes
- Videos
- 101
- Creators
- 59
1 - 4 players30 - 60 minHeavy weight

2017Scott Almes
Mainly reviews. Tiny Epic Quest is covered on BoardGameVideo.com by 23 reviews, 11 how-to-play guides, 4 recorded sessions, 2 unboxings, and 9 other videos.
From BoardGameGeek
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk - and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests - or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner! For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition
Tiny Epic Quest has 49 videos from 44 creators: 23 reviews, 11 how-to-play guides, 4 playthroughs, 2 unboxings and 9 other videos. They date from 2016 to July 2023.
To learn the rules, start with "Tiny Epic Quest - How To Play" by Watch It Played, which runs 29 min. For a quicker teach, "TINY EPIC QUEST ITEMEEPLES ITEM REPAINT - Repaint tutorial items in Tiny Epic Quest" by GG's GameRoom runs 10 min.
For an opinion before you buy, start with "Tiny Epic Quest Gameplay Runthrough" by Rahdo Runs Through. 21 creators have reviewed it. To see it played, watch "Tiny Epic Quest - Solo Playthrough" by Dice Hate Me, one of 4 playthroughs.
If you like it, try Tiny Epic Dungeons, Beer & Bread, Warp's Edge and Tiny Epic Galaxies, also by Scott Almes. It appears in convention videos from Spiel Essen 2016.
8 of 44
2021Scott Almes
1 - 4 players30 - 60 minHeavy weight
2020Scott Almes
1 players30 - 45 minMedium weight
2015Scott Almes
1 - 5 players30 - 45 minMedium weight
From BoardGameGeek:
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk - and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests - or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner! For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition
Designer
Scott Almes
Artists
Miguel Coimbra, Adam P. McIver
Publisher
Gamelyn Games
Categories
Mechanics