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Light Seeker

Light Seeker

2024·Daniel Danzer, Julian Danzer

2 players
5 - 15 min
Light weight: Learn it in minutes

From BoardGameGeek

In Light Seeker, both players must increase the amount of light in the world on their turn - but can you bring the light together to win? To set up, place the nine cubes in a 3x3 grid with space between the cubes and with dark sides on top, then put the blocking token onto the central cube. Each cube has two sides that are all dark, two sides that are half-light (diagonally separated into a dark and a light triangle, marked with a white dot), and two sides being fully light (with a white dot on each triangle). Each light triangle counts as 1 light, so a fully light side counts as 2 light. The starting player tilts one cube into an open space and places Buh, the blocking token, onto any other cube, then the second player starts with the first normal turn. On a turn, you take two actions. An action can be to (1) slide a cube into an orthogonally adjacent open space, not changing its orientation, or (2) tilt a cube into an orthogonally adjacent open space. You cannot take an action where Buh is located, and after taking your actions, you must move Buh onto any other cube. At the end of your turn, all cubes must be orthogonally or diagonally adjacent to at least one other cube and the total amount of light on the top faces of the cubes must have increased. A "light area" is created by one or more cubes that have orthogonally (edge to edge) adjacent half or full Bright faces. Multiple light areas can exist on top of the cubes, and they will shift and change over time. If at the end of your turn, you have created a light area that contains at least 7 light, you win.

Light Seeker

Watch first

Learn to play

Light Seeker - introduction and rules3:14

Light Seeker - introduction and rules

Daniel Danzer

Daniel Danzer

Review

Soda Pop Collection - Kickstarter Critique Review17:36

Soda Pop Collection - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Which Light Seeker video should I watch?

Light Seeker has 3 videos from 3 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from 2023 to April 2024.

To learn the rules, start with "Light Seeker - introduction and rules" by Daniel Danzer, which runs 3 min.

For an opinion before you buy, start with "Soda Pop Collection - Kickstarter Critique Review" by Bower's Game Corner.

If you like it, try Hive, Lost Battles: Forty Battles & Campaigns of the Ancient World, Santorini or Carcassonne: Hunters and Gatherers, which share several of its mechanics.

All videos

Light Seeker (Soda Pop Collection) - What does it all do?Unboxing4:32

Light Seeker (Soda Pop Collection) - What does it all do?

Merry Married Meeples

Merry Married Meeples

Light Seeker - introduction and rulesHow to play3:14

Light Seeker - introduction and rules

Daniel Danzer

Daniel Danzer

Soda Pop Collection - Kickstarter Critique ReviewReview17:36

Soda Pop Collection - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Creators who cover this

All channels
Bower's Game Corner
Bower's Game Corner
1 video of this game
Daniel Danzer
Daniel Danzer
1 video of this game
Merry Married Meeples
Merry Married Meeples
1 video of this game

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About Light Seeker

From BoardGameGeek:

In Light Seeker, both players must increase the amount of light in the world on their turn - but can you bring the light together to win? To set up, place the nine cubes in a 3x3 grid with space between the cubes and with dark sides on top, then put the blocking token onto the central cube. Each cube has two sides that are all dark, two sides that are half-light (diagonally separated into a dark and a light triangle, marked with a white dot), and two sides being fully light (with a white dot on each triangle). Each light triangle counts as 1 light, so a fully light side counts as 2 light. The starting player tilts one cube into an open space and places Buh, the blocking token, onto any other cube, then the second player starts with the first normal turn. On a turn, you take two actions. An action can be to (1) slide a cube into an orthogonally adjacent open space, not changing its orientation, or (2) tilt a cube into an orthogonally adjacent open space. You cannot take an action where Buh is located, and after taking your actions, you must move Buh onto any other cube. At the end of your turn, all cubes must be orthogonally or diagonally adjacent to at least one other cube and the total amount of light on the top faces of the cubes must have increased. A "light area" is created by one or more cubes that have orthogonally (edge to edge) adjacent half or full Bright faces. Multiple light areas can exist on top of the cubes, and they will shift and change over time. If at the end of your turn, you have created a light area that contains at least 7 light, you win.

Designers

Daniel Danzer, Julian Danzer

Artist

Bryn Jones

Publisher

ThunderGryph Games

Categories

Abstract Strategy

Mechanics

Grid MovementPattern BuildingMeasurement MovementModular Board & Variable Setup
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