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Duel of Commanders

Duel of Commanders

2024·Friedemann de Pedro

1 - 2 players
45 - 120 min

From BoardGameGeek

Your boat, your command - The choices you make will decide the fate of your crew! The North Atlantic in WWII. German U-boats are feverishly searching for Allied convoys. Far from the home ports, a merciless struggle for supplies for Great Britain and the Soviet Union breaks out. The first to lose their nerve here will disappear without a trace into the depths of the ocean. The submarine simulator Duel of Commanders is a powerful game that mercilessly exposes you to the consequences of your own actions. Here it depends only on the experience and the skill of the player. He alone determines the success or failure of a mission. The most important elements at a glance: Hidden Setup: Both commanders take their turns on the mission map in secret, the allied side cannot see below the surface of the water on the battle map. On/Under/Above the Water: The battles between the submarine and Allied ships and planes take place on a three-dimensional, diveable section of the Atlantic. Triple blind system: On the one hand, movements of the opponents on the mission maps are hidden from view and on the other hand, the submerged submarine in the ocean is protected from the eyes of the allies. This „blindness“ can only be broken by the tracking devices. Electronic tracking devices: By using the listening device, lookout, RADAR and ASDIC, the enemy‘s position on the map can be determined without revealing one‘s own position. „Toggleable Luck Factor“: The toggleable Luck Factor allows you to reduce the default „Realistic Luck Factor“ to zero. So when you replay a mission with swapped sides, you‘ll encounter exactly the same conditions. Electrically programmed solo missions: Electrically predefined solo missions give you the feeling of playing with a real player. Magnetic, height-adjustable play elements: Due to the magnetic height adjustment of the submarine and the aircraft, a smooth adjustment is possible. The development story of Duel of Commanders from day one: https://boardgamegeek.com/thread/2891322/how-i-almost-finished-developing-submarine-board-g/page/1 -description from the designer

Duel of Commanders

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Curd Jürgens

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About Duel of Commanders

From BoardGameGeek:

Your boat, your command - The choices you make will decide the fate of your crew! The North Atlantic in WWII. German U-boats are feverishly searching for Allied convoys. Far from the home ports, a merciless struggle for supplies for Great Britain and the Soviet Union breaks out. The first to lose their nerve here will disappear without a trace into the depths of the ocean. The submarine simulator Duel of Commanders is a powerful game that mercilessly exposes you to the consequences of your own actions. Here it depends only on the experience and the skill of the player. He alone determines the success or failure of a mission. The most important elements at a glance: Hidden Setup: Both commanders take their turns on the mission map in secret, the allied side cannot see below the surface of the water on the battle map. On/Under/Above the Water: The battles between the submarine and Allied ships and planes take place on a three-dimensional, diveable section of the Atlantic. Triple blind system: On the one hand, movements of the opponents on the mission maps are hidden from view and on the other hand, the submerged submarine in the ocean is protected from the eyes of the allies. This „blindness“ can only be broken by the tracking devices. Electronic tracking devices: By using the listening device, lookout, RADAR and ASDIC, the enemy‘s position on the map can be determined without revealing one‘s own position. „Toggleable Luck Factor“: The toggleable Luck Factor allows you to reduce the default „Realistic Luck Factor“ to zero. So when you replay a mission with swapped sides, you‘ll encounter exactly the same conditions. Electrically programmed solo missions: Electrically predefined solo missions give you the feeling of playing with a real player. Magnetic, height-adjustable play elements: Due to the magnetic height adjustment of the submarine and the aircraft, a smooth adjustment is possible. The development story of Duel of Commanders from day one: https://boardgamegeek.com/thread/2891322/how-i-almost-finished-developing-submarine-board-g/page/1 -description from the designer

Designer

Friedemann de Pedro

Artist

Friedemann de Pedro

Publisher

Pilot Games

Categories

MiniaturesNauticalWargameWorld War II

Mechanics

Hex GridHidden MovementModular Board & Variable SetupCampaign Game
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