Conquest: First Blood

Conquest: First Blood

2022Leandros Mavrokefalos

Videos
7
Creators
4

Mostly reviews and unboxings. Conquest: First Blood is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, and 3 unboxings.

2 players
60 - 90 min
3.5/5 weight

From BoardGameGeek

Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play. First Blood 2.0 also offer the opportunity to create a force from a faction you are interested in without committing to a full TLAOK army. A typical First Blood 2.0 Force consists of a single Character, 2-3 Officers (known as Command Models in TLAOK) and an average of about 20 soldiers. Expect every game entity to have about double their Wounds than their TLAOK equivalents, whilst point costs have been rehauled to better reflect the impact of certain Regiments in a smaller scale (and faster) game!

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Creators who cover this

Tabletop Gaming Guild
Tabletop Gaming Guild
4 videos of this game
Para Bellum Games
Para Bellum Games
1 video of this game
Rob's Tabletop World
Rob's Tabletop World
1 video of this game
The Tabletop Misfits
The Tabletop Misfits
1 video of this game

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About Conquest: First Blood

From BoardGameGeek:

Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play. First Blood 2.0 also offer the opportunity to create a force from a faction you are interested in without committing to a full TLAOK army. A typical First Blood 2.0 Force consists of a single Character, 2-3 Officers (known as Command Models in TLAOK) and an average of about 20 soldiers. Expect every game entity to have about double their Wounds than their TLAOK equivalents, whilst point costs have been rehauled to better reflect the impact of certain Regiments in a smaller scale (and faster) game!

Designer

Leandros Mavrokefalos

Categories

FantasyMiniaturesPrint & PlayWargame

Mechanics

Action QueueDeck, Bag, and Pool BuildingDice RollingPoint to Point Movement
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