2019Alessio Cavatore, Leandros Mavrokefalos
- Videos
- 6
- Creators
- 4
2 players0 minHeavy weight

2022Leandros Mavrokefalos
Mostly reviews and unboxings. Conquest: First Blood is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, and 3 unboxings.
From BoardGameGeek
Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play. First Blood 2.0 also offer the opportunity to create a force from a faction you are interested in without committing to a full TLAOK army. A typical First Blood 2.0 Force consists of a single Character, 2-3 Officers (known as Command Models in TLAOK) and an average of about 20 soldiers. Expect every game entity to have about double their Wounds than their TLAOK equivalents, whilst point costs have been rehauled to better reflect the impact of certain Regiments in a smaller scale (and faster) game!
Conquest: First Blood has 7 videos from 4 creators: 3 reviews, 1 how-to-play guide and 3 unboxings. They date from 2023 to August 2026.
To learn the rules, start with "Conquest First Blood - Quick Start Guide with Leo!" by Para Bellum Games, which runs 12 min.
For an opinion before you buy, start with "Conquest First Blood Dweghom Warband Review" by Tabletop Gaming Guild.
If you like it, try Conquest: The Last Argument of Kings and Conquest: The Last Argument of Kings II, also by Leandros Mavrokefalos, or SUPERHOT: The Card Game and Monumental, which share several of its mechanics.
2019Alessio Cavatore, Leandros Mavrokefalos
2 players0 minHeavy weight
2023Alessio Cavatore, Leandros Mavrokefalos
2 players60 - 120 min
2017Manuel Correia
1 - 3 players20 - 40 minMedium weight
From BoardGameGeek:
Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent introduction to TLAOK. However, we felt that the game system did not allow enough room for tactical play and maneuvering and so a decision was made to make Conquest: First Blood! 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play. First Blood 2.0 also offer the opportunity to create a force from a faction you are interested in without committing to a full TLAOK army. A typical First Blood 2.0 Force consists of a single Character, 2-3 Officers (known as Command Models in TLAOK) and an average of about 20 soldiers. Expect every game entity to have about double their Wounds than their TLAOK equivalents, whilst point costs have been rehauled to better reflect the impact of certain Regiments in a smaller scale (and faster) game!
Designer
Leandros Mavrokefalos
Publisher
Para Bellum Wargames Ltd.
Categories
Mechanics