2012Alessio Cavatore, Rick Priestley
- Videos
- 71
- Creators
- 21
2 - 6 players120 minMedium weight

2023Alessio Cavatore, Leandros Mavrokefalos
From BoardGameGeek
Conquest – the Last Argument of Kings is a mass battle wargame produced Para Bellum Wargames. The rules of the game have been written by one of the industry's lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing. -description from the publisher
Conquest: The Last Argument of Kings II has 4 videos from 2 creators: 2 reviews, 1 how-to-play guide and 1 unboxing. They date from 2023 to March 2024.
To learn the rules, start with "How to Play Conquest: The Last Argument of Kings!" by Para Bellum Games, which runs 8 min.
For an opinion before you buy, start with "⚔️Review de 2 player Starter set de Conquest⚔️" by Calabozo Criollo.
If you like it, try Bolt Action, Dragonbond: Lords of Vaala, Mordheim: City of the Damned and Jim Henson's Labyrinth: The Board Game, also by Alessio Cavatore.
2012Alessio Cavatore, Rick Priestley
2 - 6 players120 minMedium weight
2023William Burgos, Tamsin Caesar, Alessio Cavatore
1 - 4 players60 minMedium weight
1999Alessio Cavatore, Tuomas Pirinen, Rick Priestley
2 - 6 players60 minHeavy weight
2016Alessio Cavatore
1 - 5 players60 - 120 minLight weight
From BoardGameGeek:
Conquest – the Last Argument of Kings is a mass battle wargame produced Para Bellum Wargames. The rules of the game have been written by one of the industry's lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing. -description from the publisher
Designers
Alessio Cavatore, Leandros Mavrokefalos
Publisher
Para Bellum Wargames Ltd.
Categories
Mechanics