
2024Christian Martinez
Mainly reviews. Galactic Renaissance is covered on BoardGameVideo.com by 9 reviews, 3 how-to-play guides, 2 recorded sessions, 3 unboxings, and 3 other videos.
From BoardGameGeek
Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot. Throughout Galactic Renaissance, you build your team, adding new specialists - each one unique - to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions - all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.
Galactic Renaissance has 20 videos from 14 creators: 9 reviews, 3 how-to-play guides, 2 playthroughs, 3 unboxings and 3 other videos. They date from 2022 to July 2025.
To learn the rules, start with "Galactic Renaissance | How To Play | Learn To Play in 15 Minutes!" by kovray, which runs 16 min.
For an opinion before you buy, start with "Galactic Renaissance Review - From The Designers Of Inis, A New Political Trilogy Game" by BoardGameCo. 7 creators have reviewed it. To see it played, watch "PARTIDA y CÓMO JUGAR a GALACTIC RENAISSANCE", one of 2 playthroughs.
If you like it, try Inis, Inis: Big Box, Inis: Nemed and Inis: Seasons of Inis, also by Christian Martinez.
8 of 14
2022Christian Martinez
2 - 5 players60 - 90 minHeavy weight
2019Christian Martinez
2 - 5 players90 minHeavy weight
From BoardGameGeek:
Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot. Throughout Galactic Renaissance, you build your team, adding new specialists - each one unique - to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions - all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.
Designer
Christian Martinez
Artists
Tano Bonfanti, Anthony Questel
Publisher
Matagot
Categories
Mechanics