Galactic Renaissance

Galactic Renaissance

2024Christian Martinez

Videos
20
Creators
14

Mainly reviews. Galactic Renaissance is covered on BoardGameVideo.com by 9 reviews, 3 how-to-play guides, 2 recorded sessions, and 3 unboxings.

2 - 4 players
90 min
2.8/5 weight

From BoardGameGeek

Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot. Throughout Galactic Renaissance, you build your team, adding new specialists - each one unique - to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions - all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.

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Creators who cover this

kovray
kovray
2 videos of this game
BoardGameCo
BoardGameCo
1 video of this game
Board Game Empire
Board Game Empire
1 video of this game
Board Game Museum
Board Game Museum
1 video of this game
Bower's Game Corner
Bower's Game Corner
1 video of this game
Editions Matagot
Editions Matagot
1 video of this game
Foster the Meeple
Foster the Meeple
1 video of this game
Gaming Top-Down
Gaming Top-Down
1 video of this game

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About Galactic Renaissance

From BoardGameGeek:

Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot. Throughout Galactic Renaissance, you build your team, adding new specialists - each one unique - to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions - all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.

Designer

Christian Martinez

Artists

Tano Bonfanti, Anthony Questel

Categories

Card GamePoliticalScience FictionSpace Exploration

Mechanics

Action DraftingArea Majority / InfluenceDeck, Bag, and Pool BuildingModular Board
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