2024Christian Martinez
- Videos
- 20
- Creators
- 14
2 - 4 players90 minMedium weight

2016Christian Martinez
Mostly reviews. Inis is covered on BoardGameVideo.com by 40 reviews, 5 how-to-play guides, 7 recorded sessions, 4 unboxings, and 3 other videos.
From BoardGameGeek
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader - i.e., have more clan figures than any other player - of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. At the start of each round, players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Over the course of the game, players also earn deeds, that reduce by one the total for any Victory condition. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for their merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to their clan's people (i.e., their hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Learn to play
Watch it played
Inis has 59 videos from 47 creators: 40 reviews, 5 how-to-play guides, 7 playthroughs, 4 unboxings and 3 other videos. They date from 2015 to June 2026.
To learn the rules, start with "Inis How to play" by Toucan Play that Game, which runs 12 min.
For an opinion before you buy, start with "SU&SD Review Inis" by Shut Up & Sit Down. 38 creators have reviewed it. To see it played, watch "Inis - GameNight! Se4 Ep23" by BoardGameGeek, one of 7 playthroughs.
If you like it, try Galactic Renaissance, Inis: Big Box, Inis: Nemed and Inis: Seasons of Inis, also by Christian Martinez. It appears in convention videos from Spiel Essen 2016 and Spiel Essen 2015.
8 of 47
2024Christian Martinez
2 - 4 players90 minMedium weight
2022Christian Martinez
2 - 5 players60 - 90 minHeavy weight
2019Christian Martinez
2 - 5 players90 minHeavy weight
From BoardGameGeek:
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader - i.e., have more clan figures than any other player - of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. At the start of each round, players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Over the course of the game, players also earn deeds, that reduce by one the total for any Victory condition. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for their merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to their clan's people (i.e., their hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Designer
Christian Martinez
Artists
Dimitri Bielak, Jim FitzPatrick
Publisher
Matagot
Categories
Mechanics