Watch “Let's Play Galactic Renaissance | PTG Ep. 32 - Full How to Play & Playthrough,” a how-to-play guide for Galactic Renaissance on BoardGameVideo.
Description provided by Play The Game HQ on YouTube:
Galactic Renaissance, the follow up to Inis, takes you into space to explore new planets and establish the galactic senate. In this political war game players will be fighting to establish political control of of these new planets, complete objectives, and be the first player to score 30 victory points.
Check out the Kickstarter here: http://www.galacticrenaissance.com/
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In Galactic Renaissance, players are competing for control of new planets through the placement of their emissaries and institutes. During the game players will be recruiting new specialists to their team in order to achieve dominance. Galactic Renaissance features an extensive deck of unique specialist cards, tons of different planets with different abilities, and a wide range of end game objectives that create a different experience every time you play.
This playthrough was sponsored by Matagot
0:00 Introduction
00:18 Welcome
00:29 How to Play
04:38 Adding vs Moving
05:08 The Game Begins
07:47 Daniel Explores a Planet
08:38 Takign a Planet Token
09:42 Alison Causes a Disorder
10:57 Resolving a Disorder
13:01 Building an Institute
21:23 Unlocking the 3rd Objective
26:36 Politics is messy sometimes
28:19 Thought this card was cooler
29:04 Let's move away from Daniel
32:12 Resolving a Multi-Planet Disorder
33:42 Spying on Alison
40:10 Objective 4 Unlocked
42:22 Summer is nice on Fuentina Mon
45:05 It's Spring in Techno Central
49:38 Final Objective Unlocked
55:04 A huge push for points
01:03:22 Can he do it?
01:06:12 End of Game
From the Publisher:
Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot.
Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.
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https://boardgamegeek.com/boardgame/365526/galactic-renaissance