D-Day at Saipan

D-Day at Saipan

2022Joe Youst

Videos
37
Creators
4

Playthroughs. D-Day at Saipan is covered on BoardGameVideo.com by 1 reviews, 34 recorded sessions, and 2 unboxings.

1 players
0 min
3.8/5 weight

From BoardGameGeek

D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan. Despite heavy resistance, over 8,000 Marines of the 2nd and 4th Marine Divisions managed to reach the shore that first morning and by the end of the day approximately 20,000 men had established a beachhead, despite having suffered over 2,000 casualties. Over the next five days the Marines were joined by the Army's 27th Infantry Division and began pushing inland toward Aslito Airfield and Japanese forces in the southern and central parts of the island. Conquest of the island provided a secure base that put the Japanese home islands within range of B-29 bombers. The player or players control the US forces assaulting the island. The game system controls the opposing Japanese forces. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics. -description from the publisher

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Creators who cover this

Grantos
Grantos
32 videos of this game
Hexed And Countered
Hexed And Countered
2 videos of this game
The Players Aid
The Players Aid
2 videos of this game

Games like this

2005Joe Youst

Videos
3
Creators
3
Playthroughs

1 - 4 players240 min4.4 weight

About D-Day at Saipan

From BoardGameGeek:

D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan. Despite heavy resistance, over 8,000 Marines of the 2nd and 4th Marine Divisions managed to reach the shore that first morning and by the end of the day approximately 20,000 men had established a beachhead, despite having suffered over 2,000 casualties. Over the next five days the Marines were joined by the Army's 27th Infantry Division and began pushing inland toward Aslito Airfield and Japanese forces in the southern and central parts of the island. Conquest of the island provided a secure base that put the Japanese home islands within range of B-29 bombers. The player or players control the US forces assaulting the island. The game system controls the opposing Japanese forces. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics. -description from the publisher

Designer

Joe Youst

Artists

John H. Butterfield, Joe Youst

Categories

WargameWorld War II

Mechanics

Campaign / Battle Card DrivenDice RollingEventsHexagon Grid
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